Varsuuk
April 18th, 2020, 04:26
I was trying to follow along with the AdventureDeck.ext documentation (from docs dir of FG)
It refers to copying the DLReloaded card set, but I do not see that. Looking in the ext, I see only the base SWD and SWADE sets.
I own ALL the DLR things in the bundle, never saw a card set sold separately. Was it originally there then removed?
I recall having some PDF of them. I intended to use the PDF I have of WotD to make a new deck for that but I was going to follow along with the docs first to learn stuff.
From docs:
...
Configuring new card sets
To create and configure a new card set, you need to adjust the “adventuredeckconfig.lua” file.
The quickest way to do this is to open up the file and copy and paste one of the card sets (for
instance, DLReloadedCards) so that you have an extra copy of it in the file:
DLReloadedCards = {
["QuickFuneral"] = { name = "Quick Funeral", effect = "Play on any
character that...", image = "refimage.cards.quickfuneral@Adventure
Deck" },
}
Then change the name (DLReloadedCards) of this copy to another, unique value (such as
MyCustomCards), and adjust the cards assigned to that card set by copying and pasting in lines . For
example, to add in a couple more cards into our card set, we might edit the entry to:
MyCustomCards = {
["QuickFuneral"] = { name = "Quick Funeral", effect = "Play on any
character that...", image = "refimage.cards.quickfuneral@Adventure
Deck" },
["Ace"] = { name = "Ace", effect = "Play instead of...", image =
"refimage.cards.ace@Adventure Deck"},
["NobleSavage"] = { name = "Noble Savage", effect = "Your
character may add...", image = "refimage.cards.noblesavage@Adventure
Deck" },
}
Note that each card should be on its own line, with a comma at the end of the line. Also note that
effects have been truncated in the examples above simply for brevity – you should be including the
full effect text for each card.
The second thing you need to do before this will appear within Fantasy Grounds to to add your new
card set as an available deck. This is done further down the adventuredeckconfig.lua file, where you
should see a section like this:
AdventureDecks = {
...
It refers to copying the DLReloaded card set, but I do not see that. Looking in the ext, I see only the base SWD and SWADE sets.
I own ALL the DLR things in the bundle, never saw a card set sold separately. Was it originally there then removed?
I recall having some PDF of them. I intended to use the PDF I have of WotD to make a new deck for that but I was going to follow along with the docs first to learn stuff.
From docs:
...
Configuring new card sets
To create and configure a new card set, you need to adjust the “adventuredeckconfig.lua” file.
The quickest way to do this is to open up the file and copy and paste one of the card sets (for
instance, DLReloadedCards) so that you have an extra copy of it in the file:
DLReloadedCards = {
["QuickFuneral"] = { name = "Quick Funeral", effect = "Play on any
character that...", image = "refimage.cards.quickfuneral@Adventure
Deck" },
}
Then change the name (DLReloadedCards) of this copy to another, unique value (such as
MyCustomCards), and adjust the cards assigned to that card set by copying and pasting in lines . For
example, to add in a couple more cards into our card set, we might edit the entry to:
MyCustomCards = {
["QuickFuneral"] = { name = "Quick Funeral", effect = "Play on any
character that...", image = "refimage.cards.quickfuneral@Adventure
Deck" },
["Ace"] = { name = "Ace", effect = "Play instead of...", image =
"refimage.cards.ace@Adventure Deck"},
["NobleSavage"] = { name = "Noble Savage", effect = "Your
character may add...", image = "refimage.cards.noblesavage@Adventure
Deck" },
}
Note that each card should be on its own line, with a comma at the end of the line. Also note that
effects have been truncated in the examples above simply for brevity – you should be including the
full effect text for each card.
The second thing you need to do before this will appear within Fantasy Grounds to to add your new
card set as an available deck. This is done further down the adventuredeckconfig.lua file, where you
should see a section like this:
AdventureDecks = {
...