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thepope
April 17th, 2020, 19:01
This is probably a dumb question, but hopefully someone can point me in the right direction.

We played our first game on Fantasy Grounds Unity last night, worked pretty well for a bunch of people starting with the program for the first time. Ran into one issue with dice rolls with one player.

When this player makes a skill check / attack roll / saving throw from the character sheet (either dragging the roll into the chat window, double clicking the roll from the character sheet, dragging the the roll onto a target) FGU shows only the result of the dice roll. It doesn't apply any of the modifiers (e.g. Perception skill with a +7 modifier, rolls a 7 on a d20, chat box shows a 7 not a 14).

If the GM makes the roll from the characters sheet, it calculates the modifiers correctly. If the GM right clicks on the result in the chat window and selects the = option, it updates the roll with the modifier correctly). Since it doesn't work for only the one client, I assume there must be a setting he's toggled somewhere. Any suggestions on what to check to get the rolls to include the modifiers?

Thanks!

Trenloe
April 17th, 2020, 19:06
Sounds like they're not on the latest version of Unity. This was an issue a couple of Unity versions ago.

thepope
April 20th, 2020, 05:26
Looks like that solved it, thanks!