thepope
April 17th, 2020, 19:01
This is probably a dumb question, but hopefully someone can point me in the right direction.
We played our first game on Fantasy Grounds Unity last night, worked pretty well for a bunch of people starting with the program for the first time. Ran into one issue with dice rolls with one player.
When this player makes a skill check / attack roll / saving throw from the character sheet (either dragging the roll into the chat window, double clicking the roll from the character sheet, dragging the the roll onto a target) FGU shows only the result of the dice roll. It doesn't apply any of the modifiers (e.g. Perception skill with a +7 modifier, rolls a 7 on a d20, chat box shows a 7 not a 14).
If the GM makes the roll from the characters sheet, it calculates the modifiers correctly. If the GM right clicks on the result in the chat window and selects the = option, it updates the roll with the modifier correctly). Since it doesn't work for only the one client, I assume there must be a setting he's toggled somewhere. Any suggestions on what to check to get the rolls to include the modifiers?
Thanks!
We played our first game on Fantasy Grounds Unity last night, worked pretty well for a bunch of people starting with the program for the first time. Ran into one issue with dice rolls with one player.
When this player makes a skill check / attack roll / saving throw from the character sheet (either dragging the roll into the chat window, double clicking the roll from the character sheet, dragging the the roll onto a target) FGU shows only the result of the dice roll. It doesn't apply any of the modifiers (e.g. Perception skill with a +7 modifier, rolls a 7 on a d20, chat box shows a 7 not a 14).
If the GM makes the roll from the characters sheet, it calculates the modifiers correctly. If the GM right clicks on the result in the chat window and selects the = option, it updates the roll with the modifier correctly). Since it doesn't work for only the one client, I assume there must be a setting he's toggled somewhere. Any suggestions on what to check to get the rolls to include the modifiers?
Thanks!