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MadBeardMan
April 15th, 2020, 00:56
Folks,

Been working on the companion over the last few weeks, mostly because it's text it's super quick to convert.

I'll be working more and more on it, as I've also added the Bwaps race into my own game.

It's very useful, I'd actually say it should have been book 2 before CSC because of the useful nuggets.

I am also going to add Luck into my game, so am toying with an overhaul of the Characteristics section on the character sheet. Speaking with Dan the Theme man for some ideas.

I need sleep now, but the Companion will be close on the heels of Highguard I think, which as I type this is about 40% complete itself.

Huzzah
MBM

alfarobl
April 15th, 2020, 01:12
Companion is great! Thank you for the info! I like a lot of the options for character creation too.

MadBeardMan
April 15th, 2020, 01:15
Companion is great! Thank you for the info! I like a lot of the options for character creation too.

Yea, need a good think how to plug them in, makes for a lot quicker character creation! So Companion will be the focus for the 1.3 line of updates.

Defo going now, up for work in 6 hours!

Cheers,
MBM

esmdev
April 15th, 2020, 01:20
I am all for the Companion. I am using Charisma and Luck in my game at the moment, just throw them into the notes section for now. Would be great to have the extra stats in place on the sheet. :)

esmdev
April 15th, 2020, 16:17
So I was thinking about the character sheet for the Companion rules and how it might be done. I am thinking that it might be better handled in an extension so that the core rule sheet remains consistent with the core rules and the referee can choose to enable the extended sheet or continue using the core rules sheet.

Also in the extension you might add some option setting that allows various extended stats to be turned on/off so that the referee can configure which stats are in use and which aren't. Not sure the complexity of how that would effect output on the character sheet but it seems like the most flexible setup.

alfarobl
April 15th, 2020, 17:40
esmdev with other rulesets like Savage Worlds you don't really need to enable extension but just add ruleset options that GM can select like house ruling or using Companion rules. If you enable option for extra Luck or Charisma rules you can just select those and it should show on charsheet.

esmdev
April 15th, 2020, 17:53
esmdev with other rulesets like Savage Worlds you don't really need to enable extension but just add ruleset options that GM can select like house ruling or using Companion rules. If you enable option for extra Luck or Charisma rules you can just select those and it should show on charsheet.

My only experience with Savage Worlds is ETU which requires an extension to alter the character sheet. It would be nice to not have to do that.

MadBeardMan
April 16th, 2020, 00:30
Dan the theme chap, has sent me a nice graphic for the attributes, so I'm going to have a play soon and make the PSI Characteristic optional, the others technically require Traveller Companion, but what I may do is enable them just for some testing for a limited while.

Oh dang, appear to have almost finished the Companion.

garrion_sw
April 20th, 2020, 18:06
I also use Luck and Wealth with my current game and just put it in notes. I told my players that hopefully we will have actual stat spaces with the Companion since it has all those alternate stats.

Keep up the good work.

esmdev
April 20th, 2020, 18:22
I also use Luck and Wealth with my current game and just put it in notes. I told my players that hopefully we will have actual stat spaces with the Companion since it has all those alternate stats.

Keep up the good work.

How does the wealth characteristic work for your game? I've been considering using it in mine.

sallerin
April 21st, 2020, 08:04
For me the companion is not really a priority especially for the rules part because they are mostly optional.
On the other hand, functional vessel rules, High Guard and CSC are much more urgent because really useful if not indispensable.
Likewise, I would prefer to see Pirates of Drinax arrive because this book will be a real challenge to adapt.
Even, Great Rift or the Starter...
It is perhaps not for nothing that Mongoose released the Companion in 5th position, despite the fact that the editor often refers to it in the Core Rulebook

MadBeardMan
April 21st, 2020, 10:11
For me the companion is not really a priority especially for the rules part because they are mostly optional.
On the other hand, functional vessel rules, High Guard and CSC are much more urgent because really useful if not indispensable.
Likewise, I would prefer to see Pirates of Drinax arrive because this book will be a real challenge to adapt.
Even, Great Rift or the Starter...
It is perhaps not for nothing that Mongoose released the Companion in 5th position, despite the fact that the editor often refers to it in the Core Rulebook

Morning Sallerin,

I asked recently what the priority was for the users here and Highguard was ahead of Companion.

Highguard is being worked on, for my own game I needed a lot of the smaller chapters from Companion, so rather than waste time on it, I just converted it and as it's 90% text, some gear, some species and some tables it's ultra quick. I also need the LCK stat from it. I'd actually argue that book order should be 1, 5, 3, 2 then 4.

Anyway, work has continued the ships data is being entered for HG, I've modified the Data Sheet for ships around Power units.

Cheers,
MBM

sallerin
April 21st, 2020, 10:58
I just saw a lot of conversations going around optional rules and I just wanted to give my opinion, Traveller in all its iterations is really a very modular game that is ready for customization whether in its universe or its rules and we quickly left the "canon".
As long as it is only his own players it is without consequences and it is even desirable...
I just consider that adding luck or health on the character sheet is less important than properly managing space combat or ship management.
I understand all points of view however :)
...and i love your fantastic works!

MadBeardMan
April 21st, 2020, 12:01
I just saw a lot of conversations going around optional rules and I just wanted to give my opinion, Traveller in all its iterations is really a very modular game that is ready for customization whether in its universe or its rules and we quickly left the "canon".
As long as it is only his own players it is without consequences and it is even desirable...
I just consider that adding luck or health on the character sheet is less important than properly managing space combat or ship management.
I understand all points of view however :)
...and i love your fantastic works!

Hi Sallerin,

Please continue to give your opinions and input, it's what makes Traveller better.

As you say there's an awful lot of content for Traveller and at this time I've found myself using:

Core rulebook, Spinward Marches 1: Bowman 2, Spinward Marches 2: The Lunion Shield Worlds, Traveller Companion (Luck, Experience, updated Combat), CSC (some cold weather gear), Behind the Claw (Wardn/Mithril) and Marches 2: Mission to Mithril!

So I've converted, Marches 2, parts of Behind the Claw, Spinward Marches 2 - just for my game.

Then my plan is to get them to Sindal, then down to Tlaiowaha so I can begin the Pirates campaign with some more experienced Travellers as most of the group completed just the basic terms, eager for adventure!

BackwardOracle has offered to help with Pirates, so that's soon going to shoot up the list, but it does need Highguard and ship combat!

Cheers,
MBM