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View Full Version : Release Updates for April 14th, 2020



lokiare
April 14th, 2020, 21:49
Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

The following products have been updated:

Pathfinder RPG - Advanced Class Guide

[Fixed] Added shaman spirit and warpriest blessing to the special abilities


Odyssey of the Dragonlords

[Fixed] Great Boar NPC Tusk attack
[Fixed] 601.01 Bandits and Centaurs encounter missing 5 centaurs


D&D Explorer's Guide to Wildemount

[Added] Additional equipment items and NPCs to make module more DM friendly
[Added] Feolinn and Kamordah wines to the equipment list


N.E.W.

NEW theme update finished, so the Target Number is easy to see! Plus new buttons to allow me to be shown, and CoreRPG icons in radial menus.
[Updated] Buttons for Careers, Traits and for NEW Homelands
[Fixed] Exploits can now have a name
[Updated] Skills can now be created
[Updated] Skills can now be filtered by the group to which they belong
[Updated] Traits can now be created
[Updated] Traits can now be filtered by the Characteristic to which they belong
[Updated] NEW Homelands can now be created, when assigning skills use the word ' or ' if there's more than one, ie 'Mining or navigation', if you want more than 2 choices, use ' or ' or use a comma, ie 'Mining, navigation or survival'
[Updated] NEW Homelands update the characteristics, plus assign the skill, or allow the user to assign the skill if there's a choice
[Updated] D60 dice added, so you can assign a D60 and a D6 to a table and roll the D66! I'll look at updating the NEW book with these when I can.


[U]A03: Champions Rest

Enhanced for Unity (Occluders)


[U]A01 - Crypt of the Sun Lord

Enhanced for Unity (Occluders)


[U]A00: Crows Rest Island (SW)

Enhanced for Unity (Occluders)


[U]B02: Happiness in Slavery

Enhanced for Unity (Occluders)


[U]A02 - Devil in Darkwood

Enhanced for Unity (Occluders)


[U]Mini-Dungeon #004: Summoner's Remorse (PFRPG)

Enhanced for Unity (Occluders)


[U]Mini-Dungeon #002: Hobgoblin Lair

Enhanced for Unity (Occluders)


[U]Mini-Dungeon #001 - Buried Council Chambers (PFRPG)

Enhanced for Unity (Occluders)


[U]5E Mini-Dungeon #005: The Soularium

Enhanced for Unity (Occluders)


[U]Mini-Dungeon #004: Summoner's Remorse

Enhanced for Unity (Occluders)


[U]Mini-Dungeon #002: Hobgoblin Lair (5E)

Enhanced for Unity (Occluders)


[U]Mini-Dungeon #001 - Buried Council Chambers

Enhanced for Unity (Occluders)


[U]Mongoose Traveller 2E ruleset

[Added] Spacecraft - All the spacecraft from the Core Rulebook have been added (and updated to High Guard values)
[Fixed] NPC - When dragging a skill with a specialisation over to the Skills section, an error would occur. This error has been fixed, dragging the skill to increase the skill level will only work for non-specialised skills.
[Fixed] Actions - On weapons with rates of fire, the RoF box would not take into account the Delete button being shown
Theme - A few buttons here and there have been tided up (Visibility on the CT for example)
[Added] Spacecraft - Ability to add custom spacecraft - see below
[Updated] Weapons - Weapons no longer need to state the Damage type, see below
[Updated] Armour - No longer will Kinetic need to be named as the Resistance Type, see below
[Updated] Worlds - The World Sheet has been tidied up, allowing it to be made wider plus the 'Codes' smaller to allow the description more space
[Fixed] NPC, Worlds - The tabs are aligned correctly on the right-hand side
[Fixed] Equipment - Work has been done to align the various Equipment windows so that the data matches across all three
[Fixed] Scholars - Tables for the Scientist and Physician (Core rulebook and players reference) have been linked correctly
[Updated] Equipment - The categories for Book 2, Central Supply Catalogue have all been added, as this book will soon be released
[Updated] Theme - The Chat Window has been changed due to feedback. It's now easier to read the text as the background and text colours have been changed
[Updated] Theme - The CoreRPG theme simplification (fonts, buttons) have been merged in
[Fixed] Battle Dress - Was showing the wrong price in the Equipment -> Armour pages
[Fixed] Actions - On weapons with rates of fire, the RoF box would not take into account the Delete button being shown
[Updated] Skills - All skill specialisms are listed and can be dragged and dropped.
[Updated] Skills - All specialisms dropped will default to Level 1, if the default skill doesn't exist it will be added at level 0.
[Fixed] Unskilled skill - Is now readonly, and the -3 is shown.


[U]Beasts & Barbarians
Both

[Added] Displayname to GM and Player Guides for improved readability in Library
[Fixed] Category name to 'Beasts & Barbarians'
[Fixed] Per SmiteWorks' policy, the theme extension is now separate from the functional extension. 'Beasts & Barbarians Golden Edition' has the scripts to add the new arcane backgrounds and remove the banned ones, and add the BBGE desktop decal. 'Theme - Beasts & Barbarians Golden Edition' is just the graphical theme with no additional scripting.

Player Guide

[Added] Missing Edges
[Added] "Silly" Edges from GM Guide; denoted with (Silly) the type field
[Fixed] Edges now indicate their correct type
[Fixed] Edges, Hindrances now display in correct window class
[Fixed] New powers now display in correct list class
[Fixed] Cleaned up results in the 'After the Adventure Events' table
[Fixed] Changed Arcane Backgrounds page to the 'sw_referenceinlineindex' window class
[Added] SmiteWorks licensing text

GM Guide

[Fixed] Improved output of Adventure Generator tables, and the display in the Story Template to improve readability
[Added] Direct link to the adventure generator story template
[Removed] "Silly" Edges; moved to Player Guide
[Fixed] 'Monsters of the Dominion' NPC list now displays in the correct window class
[Added] Page for the Modified Monstrous Ability to not take up space in the Monsters list


Beasts & Barbarians: Death of a Tyrant (Savage Worlds)

[Added] Displayname to fix adventure name
[Fixed] Author


Beasts & Barbarians: Garden of Death

[Added] Displayname
[Fixed] Author


Beasts & Barbarians Steel Edition Player Guide

[Fixed] All data updated to SWADE!
[Fixed] Displayname and author text
[Fixed] Library category
[Added] Missing Edges
[Fixed] Edges now indicate their correct type
[Added] Poverty (Minor) hindrance was missing
[Added] 'Forbidden Hindrances' text to Hindrances list
[Added] 'Banned arcane backgrounds' text to the Edges list
[Added] Modified Stealth skill
[Fixed] All vehicles and the Vehicle list updated to SWADE versions
[Fixed] Renamed the following Hindrance: Code of Honor (Amazons) toCode of Honor - Amazons (Major); Code of Honor (Corsairs) to Code ofHonor - Corsairs (Major) so they work with the Hindrances list filter
[Fixed] Modified Powers and New Powers refpages. Now mimics the layoutin the SWADE Player Guide and each power is linked from itsdescription
[Fixed] Skills now link directly to their applicable arcanebackgrounds rather than the refpage
[Fixed] Cover art now uses an imagelink; removed text link
[Added] Added to Credits refpage: BBSE logo, SmiteWorks licensingtext, and links to GRAmel and Fantasy Grounds websites
[Added] 'Fantasy Grounds Edition' refpage
[Fixed] Replace instances of Knowledge() skills with Academics
[Fixed] Heroes chapter of reference manual updated to SWADEHindrances, Edges, and accompanying text. Updated layout to matchSWADE Player Guide. All Hindrances and Edges linked in theirdescriptions
[Added] Default Setting Rules refpage to Setting Rules chapter
[Fixed] All refpages should be properly utilizing blocks now
[Added] Romanticsm Hindrance and Silly Edges from GM Guide

lokiare
April 14th, 2020, 21:49
Beasts & Barbarians Steel Edition GM Guide

[Fixed] Displayname and author text
[Fixed] Library category
[Removed] Adventure from the BBGE core book
[Fixed] Separate functional extension and theme extension
[Fixed] Shortened announcement text

GM Guide

[Fixed] Category name for item, hand weapon and vehicles; all lists now populate
[Fixed] Moved the parcel out of the 'reference' node to avoid a script error
[Fixed] Adventure Generator link now brings up the story template instead of a list
[Fixed] Cleaned up adventure generator tables and text
[Removed] Encounters and Random Encounters links from Library
[Added] Common Knowledge d6 and Persuasion d6 to all intelligent NPCs per SWADE guidelines
[Removed] Charisma attribute from all NPCs
[Fixed] All NPC skills to their SWADE equivalents
[Removed] Romanticsm Hindrance and Silly Edges (moved to Player Guide)
[Fixed] The following tables have had their read-only status removed: Dread Star Matter Weaknesses, Officer Skill Table, Relics of the Dominions (most useful for the latter as the GM can now choose to have the table output a parcel)
[Fixed] Various text updates for FGU compatibility

The Daughter of the Golden Scorpion

[Fixed] Various text updates for FGU compatibility
[Fixed] Broken links on NPCs
[Fixed] Updated NPCs per SWADE guidelines
[Fixed] Cleaned up certain chat frames in story scenes


A07: Alchemist's Errand (SW)

Enhanced for Unity (occluders)


[U]A06: Bear Trouble (SW)

Enhanced for Unity (occluders)


[U]A05: Winterflower (SW)

Enhanced for Unity (occluders)


[U]A04: Forest for the Trees (SW)

Enhanced for Unity (occluders)


[U]B01: Under His Skin (SW)

Enhanced for Unity (occluders)


[U]Mini-Dungeon Monthly #2 (5E)

Enhanced for Unity (occluders)


[U]Mini-Dungeon Monthly #1 (5E)

Enhanced for Unity (occluders)


[U]B09: Curse of the Full Moon (5E)

Enhanced for Unity (occluders)


[U]B08: Thief in the Night (5E)

Enhanced for Unity (occluders)


[U]Pathfinder RPG - Rise of the Runelords Anniversary Edition

Enhanced for Unity (occluders)


[U]D&D Waterdeep: Dungeon of the Mad Mage

Enhanced for Unity (Players Map Level 4 occluders added)


[U]D&D Lost Mine of Phandelver

Pregenerated characters substantially updated, improved and corrected
[Fixed] Various typos
[Fixed] Missing Goblin from one encounter


[U]PFRPG2 Ruleset

[Added] Languages from the Bestiary
[Added] Hobgoblin, Leshy and Lizardfolk to the Feats traits filter
[Added] PERC effect added to apply to perception checks
[Added] Feats by level grouped list
[Added] Level and rarity indicators to campaign data lists for NPCs, Items and Feats
[Added] NPC attack line now has three sections highlighted - attack, traits and damage. Attack traits open in a single window
actionTextToSymbols now returns true if data has been changed. Used to prevent module records being incorrectly tagged as modified
[Updated] Trait double-click lookup prefers comma separated values, but will revert to space separated if no commas in the traits list
[Updated] Migrated NPC abilities from single string controls to windowlist with title and text
[Updated] NPC updates to support Bestiary
[Fixed] Blank proficiency not being properly matched as untrained
[Fixed] SKILL effect would incorrectly apply to Perception
[Fixed] Improved Evasion condition not working correctly
[Fixed] Ordering of NPCs by level wasn't numerical
[Fixed] FGU attack lines not parsed correctly
[Fixed] FGU action symbol replacement


[U]Pathfinder 2 RPG - Core Rules

[Fixed] Spells - replaced different hyphens characters with –
[Fixed] CR2.065 Alchemist "Research Field - Bomber" is missing the second paragraph of the description
[Fixed] CR2.066 "aura" not a trait
[Fixed] CR2.067 Sorcerer's Bloodline - Undead ability incorrectly lists Undeath's Blessing
[Fixed] CR2.068 Barbarian missing Brutality 5th level class feature
[Fixed] Ranger incredible senses class feature not labelled correctly
[Fixed] Rogue improved evasion didn't have errata wording


Pathfinder 2 RPG - Age of Ashes AP 1: Hellknight Hill

To PFRPG2 ruleset


[U]Pathfinder 2 RPG - Age of Ashes AP 2: Cult of Cinders

To PFRPG2 ruleset


[U]Pathfinder 2 RPG - Age of Ashes AP 3: Tomorrow Must Burn

To PFRPG2 ruleset


[U]Pathfinder 2 RPG - Age of Ashes AP 4: Fires of the Haunted City

To PFRPG2 ruleset


[U]Pathfinder 2 RPG - Age of Ashes AP 5: Against the Scarlet Triad

To PFRPG2 ruleset
[Fixed] Added missing treasure parcels for story entry 3.06.05.05 Loot the Vaults


[U]Pathfinder 2 RPG - Age of Ashes AP 6: Broken Promises

To PFRPG2 ruleset


[U]Pathfinder 2 RPG - Extinction Curse AP 1: The Show Must Go On

To PFRPG2 ruleset


[U]Pathfinder 2 RPG - The Fall of Plaguestone

[Fixed] Resized grids for Hallod's Hideout
[Updated] To PFRPG2 ruleset