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thepope
April 13th, 2020, 20:11
I may have missed this in the forums (apologies if I did).

Just wondering how I might add the resilient armor rune to ... well, armor. I assume it would be added as an effect to a piece of gear but I'm not sure what the language would be for that. Any suggestions?

Thanks!

kaernunnos
April 14th, 2020, 10:24
I've not messed with creating items much so I'm not sure if there is a way to make the armor itself give the bonus, but you could drop the effect
SAVE: 1; onto the player wearing the armor, or go to the character's Combat tab and add 1 to the misc adjustment column for each save.

Trenloe
April 14th, 2020, 12:18
Bonus types are very important in PF2.

Use the following effect in the combat tracker: SAVE:1 item

Surge
April 14th, 2020, 12:43
Does the ruleset automatically only take the greatest of each bonus/penalty type?

EDIT: Sorry for asking. Should have just checked the wiki. The answer is yes.

Thanks for the great ruleset Trenloe.

thepope
April 26th, 2020, 22:33
Bonus types are very important in PF2.

Use the following effect in the combat tracker: SAVE:1 item

Circling back to this, is adding the effect in the combat tracker the only way to apply the +1 Save item bonus?

Can it be applied to a piece of armor instead (which then would calculate that change and reflect it in the CT)?

Thanks!

Trenloe
April 26th, 2020, 22:45
Can it be applied to a piece of armor instead (which then would calculate that change and reflect it in the CT)?
Effects have to be applied to the actor in the combat tracker.

You can put a misc bonus to each save in the PC combat tab, but this is essentially an untyped bonus and so won't obey any bonus stacking. So you're best using the effect I mentioned.

Willot
April 27th, 2020, 22:40
Celestian made an extension for 5e that allows you to put effects directon to weapons,NPCs and PCs
Advanced 5E Effects (https://www.fantasygrounds.com/forums/showthread.php?40833-5E-Advanced-Effects-(items-npcs-characters))

You could ask him to have a look to see how hard it would be to make a PF2e one, (it doesnt work for PF2e as it is)