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View Full Version : Crash Issue in Genie's Smile Map, PF2E Age of Ashes AP 3: Tomorrow Must burn



Cinders
April 12th, 2020, 13:43
So this is a pathfinder 2e module in the pf2e ruleset on the map Genie's smile. I have turned on dynamic lighting and whenever either I move my characters or me/my pc's move their own tokens it crashes.
I've been able to recreate this 4 times.
https://i.imgur.com/ag247HF.jpg
It doesn't always happen the instant you start moving, but after some amount of moves it crashes.
I created a completely new campaign with no extensions and it still crashes.
https://i.imgur.com/4jy6Toq.jpg
Doesn't seem to be specific to any one token, just the map. (I was able to quickly hodgepodge my own map of where i used all the same tokens and it worked fine)
Does seem to be specific to a map, since we went through the boathouse map with dynamic lighting enabled and no issues.
Here's the console.log if it helps (don't mind the cloud setup, i cancelled it.)
https://i.imgur.com/6BLjIGU.png

Done on windows 10 64 bit.
This is a campaign created in FGU.
I only have the AP 3 players resource and module loaded.

Moon Wizard
April 17th, 2020, 22:58
I don't see any LoS information built into this module yet in the store; so I'm assuming that you added your own.
If so, can you please provide a copy of your campaign folder where this error occurs, so we can review what is happening?

Thanks,
JPG

Cinders
April 18th, 2020, 06:44
There is LoS information on the non-gm version of the map? I'm not even sure what the gm version is for tbh. You just gotta activate it.
I've uploaded a webm showing the whole process from when I start a new campaign, to loading the map and crashing.
https://streamable.com/cevgez
I was trying to record this quite a few times, getting sharex(the recording porgram) figured out. And in only one of the crashes, I got an error in the console log.
Something about vector whatever. I thought I'd get it every time so I didn't screenshot it unfortunately.
Checking my console log now its just like I posted it in the original post.