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View Full Version : FGU: Line artifacts on maps



brenrwood
April 10th, 2020, 00:30
I'm working on importing maps into my campaign from classic to Unity, one thing I've noticed is for some reason there is a grid on all of the maps which is very faint almost invisible if you are looking at it at the right zoom level, but as you move around and/or zoom in, it's obvious.

It's a grayish grid, that is completely unrelated to the grid you can add to a map. It almost looks like some kind of rendering artifact. It doesn't go away when you add a grid, and it doesn't line up at all.

Here's a video which I think shows the issue pretty well https://drive.google.com/file/d/1vEPME6JAujEaiCbgBFs-MxeKUIxIstRG/view?usp=sharing

I'm running the latest version (2020-04-04 according to the launcher splash screen). In case the issue is hardware related, here's my system specs. https://drive.google.com/file/d/1vXkFuCGg5bvjmLKgbJMFEZIFr6-DBHKT/view?usp=sharing

brenrwood
April 10th, 2020, 00:33
I was told through the discord that this is a known issue, and that they are tracking it using FGU-1002 in their ticking system. Unfortunately I had already hit post on this, and I can't figure out where to delete a post.

Moon Wizard
April 10th, 2020, 00:49
No worries. I was the one talking to you on Discord. It's okay that it's here as well.

Regards,
JPG