PDA

View Full Version : LOS, Lighting, Etc



Morfedel
April 8th, 2020, 05:34
So i'm just starting to get up on the line of sight and lighting functionality, and I realized that I own quite a few adventure modules for 5e. I began wondering, do any of them have line of sight and lighting emplaced in any of the published adventure modules? Or is it something we will have to do ourselves?

Thanks in advance!!!

pollux
April 8th, 2020, 06:10
Check this thread, where community members have been helping to add LoS to official modules: https://www.fantasygrounds.com/forums/showthread.php?50591-FGU-Sharing-LOS-Definitions-for-Maps-Crowd-Project

Also, look in the store for the LoS logo in the upper-right-hand corner, which shows that a module has line-of-site enabled. For example Lost Mines of Phandelver (which is free to access this month) has it, look for the LoS logo underneath the thumbnail at: https://www.fantasygrounds.com/store/product.php?id=WOTC5ELMOP

If your favorite module lacks LoS, you can always add it yourself. Otherwise things are getting fixed up in the previously linked thread.

LordEntrails
April 8th, 2020, 06:17
Many of them have LOS already in them. You can see if they do by checking the store page, they will have a "LOS" icon on them. You can see those that are in process, or contribute yourself to the project. https://www.fantasygrounds.com/forums/showthread.php?50591-FGU-Sharing-LOS-Definitions-for-Maps-Crowd-Project

Morfedel
April 8th, 2020, 14:12
Thanks. Unrelated note, is there a way to import characters from FG to FGU?

Sorry for all the questions, I haven't been able to keep up lately due to, you know, life, and my Searchfu is weak.

Zacchaeus
April 8th, 2020, 14:45
Import them into Unity the same way you would import into Classic. Open the PC window and click on the blue import button and then navigate to where you exported them from classic.