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View Full Version : Release Updates for April 7th, 2020



lokiare
April 7th, 2020, 19:02
Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

The following products have been updated:

D&D Xanathar's Guide to Everything

[Fixed] Path of Ancestral Guardians table: Changed d8 to d6
[Fixed] Arcane Shot: Changed “magic arrow” to “arrow”
[Fixed] Research: Changed 100 gp to 50 gp
[Fixed] Talking Doll: Changed “set a condition” to “set an observable condition”
[Fixed] Healing Spirit: Added limit to the number of times the spell can heal
[Fixed] Holy Weapon: Changed “within 30 ft. of you” to “within 30ft. of the weapon”
[Fixed] Life Transference: Added “which can’t be reduced in any way” to the damage taken.
[Fixed] Sickening radiance: Reworded first sentence of second paragraph.


D&D Player's Handbook

[Fixed] Arcane Trickster: Added “from any school of magic” to the last sentence of the Spells known section
[Fixed] Heavy Weapons: Replaced “Small” with “Small or Tiny”
[Fixed] Teleportation Circle: Replaced “with 50 gp” with “worth 50 gp”


D&D Rage of Demons: Out of the Abyss

[Fixed] Duergar Soulblade: Moved ‘Create Soulblade’ from Actions to Traits
[Fixed] Orcus: Removed (Save DC 23) from lair action
[Fixed] Yeenoghu: CON changed to 26; INT changed to 16


D&D Mordenkainen's Tome of Foes

[Fixed] Dwarven Religion: Changed Mordinsamman to Morndinsamman
[Fixed] Orcus: Removed (save DC 23) from Power Word Kill
[Fixed] Red Abishai: Bite changed to (3d10+6)
[Fixed] Hellfire Engine: 4th sentence of flesh crushing stride changed to : “On a successful save, the creature is pushed to the nearest space out of the hellfire engine's path.”
[Fixed] Zariel: Added Reach 10ft., to Javelin attack.
[Fixed] Giff and Skulk: Added (giff) and (skulk) to respective monster types
[Fixed] Yeenoghu: CON changed to 26, INT changed to 16
[Fixed] Zariel: Horrid Touch: First two sentences changed to "Zariel touches one creature within 10 feet of her. The target must succeed on a DC 26 Constitution saving throw or take 44 (8d10) necrotic damage and be poisoned for 1 minute."
[Fixed] Drow Inquisitor: STR changed to 12
[Fixed] Water Elemental Myrmidion: CON changed to 16
[Fixed] Soul Monger: WIS changed to 16
[Fixed] Various places: Faerûn changed to Toril


13th Age Ruleset

[Fixed] PC sheet label display fix
[Fixed] Level incorrectly being added multiple times for non-basic powers and miss damage.
[Fixed] Some text not displaying correctly in FGU


13th Age Bestiary

[Fixed] Some text not displaying correctly in FGU


Hell on Earth Reloaded Player Guide

[Fixed] Incorrect graphic file name


D&D Classics: S4 The Lost Caverns of Tsojcanth (1E)

Various text updates for FGU compatibility


[U]D&D Classics: N1 Against the Cult of the Reptile God (2E)

Various text updates for FGU compatibility


[U]D&D Classics: Temple of Elemental Evil

Various text updates for FGU compatibility


[U]D&D Classics: Complete Wizard's Handbook

Various text updates for FGU compatibility


[U]D&D Classics: PHBR11 The Complete Ranger's Handbook

Various text updates for FGU compatibility


[U]D&D Classics: PHBR12 The Complete Paladin's Handbook

Various text updates for FGU compatibility


[U]D&D Classics: Monstrous Manual (2E)

Various text updates for FGU compatibility.
[Update] Hag, Annis resistances updated using new DDR feature


[U]D&D Classics: Dungeon Masters Guide (2E)

Various text updates for FGU compatibility
[Update] Added charges to Rod of Smiting
[Update] Cloak of Displacement effect changed to proper "DISPLACED"
[Update] Deck of Illusions Table added
[Update] Joker on Deck of Illusion details added
[Update] Defender swords powers/weapon entries added


[U]D&D Classics: Player's Handbook (2E)

Various text updates for FGU compatibility.
[Update] Druid class power "Shapechange" added at level 7
[Fixed] Typo on Table 1, Lift Gates (was Dates) Updated Various weapons range/rof details.


[U]2E Ruleset

[Added] Sanity checking to drag/drop on Powers/actions to make sure they are within the scope of that power. You cannot move actions between different powers
Inventory item Location (Manual) setting wasn't syncing storage organization when always expected
[Updated] Inventory items placed did not stack if the item existed already
[Added] Extra sanity checking to memorization so that when values are changed it's a little smarter keeping things right
[Updated] Damage type settings were not working as intended (applying base type)
[Updated] When initiating a target to save the output text will show as [TARGET-SAVED] or [TARGET-FAILED] to better differentiate
[Updated] Tweak to math for damage/heal calculations to remove decimals in final results
[Fixed] Extra space between powers in power/spell action list
[Fixed] Item effects would never be visible to players even if they should have
[Added] $WOUNDS and $CURRENTHP macros for effects
[Added] $MAXHP macro for effects to use. Returns the maximum HPs for target of effect
[Added] Drag/drop location/placement of items in Inventory (drag a waterskin and drop it into a backpack)


[U]D&D Acquisitions Incorporated

[Fixed] Couple token/encounter errors fixed


D&D Unearthed Arcana

[Added] New article – Spells and Magic Tattoos


Explorer's Guide to Wildemount

[Fixed] Adventure modules to have named NPCs plus misc parcel additions to the adventure based on forum feedback
[Fixed] Created equipment item for the Hollow One supernatural gift (main and players) so this can be drag-able to a character

lokiare
April 10th, 2020, 16:56
Hot Fixes 4-10-2020

SFRPG Ruleset

[Fixed] Class not updating properly when added by client