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View Full Version : Wounds - Wildcard Pace



qdwag
April 6th, 2020, 05:37
Hi guys,

Wondering if you can help me out here. Using Unity: wounds do not appear to affect NPC wildcard pace values. Works for PC characters though.

Is this a bug?

https://i.imgur.com/zv8bHmf.png

Mgrancey
April 6th, 2020, 14:51
I don't think they are supposed to effect the actual stat, tested with character and their pace wasn't effected by wounds. The stats are "hard" coded, and so should be changed via the combat tracker without opening the character, unlocking, and then changing a stat.

qdwag
April 6th, 2020, 14:54
It works 100% for player characters for me. When they start getting -1, -2 wounds, the Pace value changes immediately.

See my screenshot above:
"Jason .B" he has a default Pace: 6. Soon as -1 wounds came in, it went to 5.

It just doesn't work with the NPCs. I don't mind if it's consistent either way, but it can be a bit of a mess when PCs do one thing, and NPCs do another.

PS: I am using Fantasy Grounds Unity