ironsplitter
April 3rd, 2020, 18:18
Perhaps this is useful information.
Using 5e ruleset.
Windows 10 -- custom 1 year old gaming rig so components are top notch and plenty of RAM, bla bla
I've been trying to determine the cause of my frequent application freezes, where my (as a GM) FG instance will become unresponsive for 5 - 15 seconds and the application window goes light grey with a blue spinner. This happens even when I don't have players connected and there doesn't seem to be any particular trigger. I can open a map or the Items or the Spells, whatever. It doesn't happen all the time but enough that it effects my preparation and games and game prep.
Anyway, one thing I have noticed is that when I first start FG with nothing but the chat window loaded into the UI the application idles at around 3% CPU usage. When I bring up the Combat Tracker and start opening character sheets, it adds about 1% CPU usage per character sheet. So, if I have a party of 4, I will be around 7% CPU usage.
However, if I open the Action tab on any character sheet that has Spells (Paladin, Cleric, Wizard, ...) then the CPU jumps to around 15% and stays there forevermore until I click a different tab on the character sheet. It just takes one character sheet to cause this (e.g. I open the action tab on the cleric) and the results don't stack (meaning if I open the action tab on the wizard I don't suddenly jump to 25%). It just idles there at around 15%. If I switch to a different tab on the character sheet the CPU goes back down.
When idling at around 15% CPU, my frame rate becomes choppy. I notice it moving windows around and rolling dice. Without having an fps counter, I'm guessing here, but it "feels" around 15-20 fps.
Unfortunately, this doesn't seem to affect my 'unresponsive freezing' problem (I say unfortunately because that would be an easy fix - just don't have the Action tab invoked :) ), but I thought this behaviour is a bug or at least a design that can be improved upon, so thought I would mention it.
PS: Forgot to add I am using Rob Twohy's Spell Effects module.
Thanks
Using 5e ruleset.
Windows 10 -- custom 1 year old gaming rig so components are top notch and plenty of RAM, bla bla
I've been trying to determine the cause of my frequent application freezes, where my (as a GM) FG instance will become unresponsive for 5 - 15 seconds and the application window goes light grey with a blue spinner. This happens even when I don't have players connected and there doesn't seem to be any particular trigger. I can open a map or the Items or the Spells, whatever. It doesn't happen all the time but enough that it effects my preparation and games and game prep.
Anyway, one thing I have noticed is that when I first start FG with nothing but the chat window loaded into the UI the application idles at around 3% CPU usage. When I bring up the Combat Tracker and start opening character sheets, it adds about 1% CPU usage per character sheet. So, if I have a party of 4, I will be around 7% CPU usage.
However, if I open the Action tab on any character sheet that has Spells (Paladin, Cleric, Wizard, ...) then the CPU jumps to around 15% and stays there forevermore until I click a different tab on the character sheet. It just takes one character sheet to cause this (e.g. I open the action tab on the cleric) and the results don't stack (meaning if I open the action tab on the wizard I don't suddenly jump to 25%). It just idles there at around 15%. If I switch to a different tab on the character sheet the CPU goes back down.
When idling at around 15% CPU, my frame rate becomes choppy. I notice it moving windows around and rolling dice. Without having an fps counter, I'm guessing here, but it "feels" around 15-20 fps.
Unfortunately, this doesn't seem to affect my 'unresponsive freezing' problem (I say unfortunately because that would be an easy fix - just don't have the Action tab invoked :) ), but I thought this behaviour is a bug or at least a design that can be improved upon, so thought I would mention it.
PS: Forgot to add I am using Rob Twohy's Spell Effects module.
Thanks