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MadBeardMan
April 1st, 2020, 23:11
Folks,

Been carried away these last few nights, i'm about half way through the text conversion for the book.

When I finish the conversion the Book will contain all the text, all the data and all the spacecraft.

What would you like as a minimum working in the ruleset for it please. I've tinkered with the Combat Tracker and think a very basic CT will be possible, but I want to know what you expect as you'll have to pay money for Highguard and I wouldn't want you to be unable to 'use' it, if you understand my meaning.

Btw I posted a sneak peek on my Twitter feed, here it is 32943 for all those that don't use Twitter.

Progress on this Book
Reference Manual: 100% done
Images: 100% done
Spacecraft Data: 100% done
Tokens: 100% done

Features with versions
v1.2.0
Initial Release of High Guard ruleset changes.
Basic Spacecraft Combat Tracker - Be able to drag NPC ships and PC Ships onto the CT. Init will be manual, phases will work, all actions will be manual
PC Spacecraft Sheet
NPC Ships can be converted to PC Ships by Dragging them across from the Spacecraft List to the PC Spacecraft List.

v1.2.1
PC Party Sheet - new tab for Craft. Drag the PC Crafts into here, to then be able to link them to Characters.
NPC/PC Spacecraft Actions Tabs. Create those actions to then work in the Ship CT

v1.2.2
Critical Effects in the CT

Of course, like everything the above is all subject to change, depending on many things.

Cheers,
MBM

LordNanoc
April 2nd, 2020, 08:10
Great work, MBM

JohnQPublic
April 2nd, 2020, 19:38
I'm more familiar with the little black book version of Traveller but am starting to get into Mongoose 2e. I haven't spent much time in the ruleset yet so I may be off base with some of this.

I would like to be able to build a ship with drag and drop.

Once a ship is built I would like to be able to track damage by section and ammo for weapons, weapon range modifiers, RoF, and such.

I want the relevant crew skills to be linked to character sheets (but manual entry is prob ok too).

How about cargo? The party sheet is nice, but I would REALLY like to have another group inventory area for ship storage. When adventuring I put loot in the party sheet inventory and then they can fight over it, I can sell it off, etc. But if we also put the ship storage/cargo in there it becomes difficult.

Again - just off the top of my head without really looking into the ruleset.

MadBeardMan
April 2nd, 2020, 19:49
I'm more familiar with the little black book version of Traveller but am starting to get into Mongoose 2e. I haven't spent much time in the ruleset yet so I may be off base with some of this.

I would like to be able to build a ship with drag and drop.

Once a ship is built I would like to be able to track damage by section and ammo for weapons, weapon range modifiers, RoF, and such.

I want the relevant crew skills to be linked to character sheets (but manual entry is prob ok too).

How about cargo? The party sheet is nice, but I would REALLY like to have another group inventory area for ship storage. When adventuring I put loot in the party sheet inventory and then they can fight over it, I can sell it off, etc. But if we also put the ship storage/cargo in there it becomes difficult.

Again - just off the top of my head without really looking into the ruleset.

Hello,

The Cargo one is a good idea for a start, I was wondering where to put this, but the idea of the Party Sheet with a 'Ship Stores' and 'Cargo' areas should be simple enough.

At the moment I'm wondering how to allow you to edit/link characters to a spacecraft, it's just a data item so need to see how Starfinder works and see what's possible.

Cheers,
MBM

alfarobl
April 2nd, 2020, 20:13
You can also check Star Wars Ruleset they have some basic support for starships that you can see on your charsheet linked to it.

MadBeardMan
April 4th, 2020, 12:52
You can also check Star Wars Ruleset they have some basic support for starships that you can see on your charsheet linked to it.

Hi,

You got a link to which ruleset as there are at least 4 SW rulesets.

Cheers,
MBM

alfarobl
April 4th, 2020, 16:01
Hi,

You got a link to which ruleset as there are at least 4 SW rulesets.

Cheers,
MBM

I only am aware of two versions... the original Star Wars ruleset (not CoreRPG based) and the new one CoreRPG compatible using Genesys:

ORIGINAL STARWARS
https://www.fantasygrounds.com/forums/showthread.php?24151-Star-Wars-Edge-of-the-Empire-Age-of-Rebellion-Force-and-Destiny-v2-ruleset

GENESYS/STARWARS CoreRPG
https://www.fantasygrounds.com/forums/showthread.php?53302-Genesys-(FFG-RPG)-work-in-progress

mrgrey
April 4th, 2020, 19:41
I understand there's also a Saga edition one, but I don't know if it's core based.

MadBeardMan
April 4th, 2020, 23:46
I only am aware of two versions... the original Star Wars ruleset (not CoreRPG based) and the new one CoreRPG compatible using Genesys:

ORIGINAL STARWARS
https://www.fantasygrounds.com/forums/showthread.php?24151-Star-Wars-Edge-of-the-Empire-Age-of-Rebellion-Force-and-Destiny-v2-ruleset

GENESYS/STARWARS CoreRPG
https://www.fantasygrounds.com/forums/showthread.php?53302-Genesys-(FFG-RPG)-work-in-progress

Hi Chap,

Thanks - if you go to the Wiki - Community rulesets shows the 4 I mentioned, so which of the two you linked is the one you want me to look into for linking PC's to Ships

https://www.fantasygrounds.com/wiki/index.php/Main_Page

Cheers,
MBM

alfarobl
April 5th, 2020, 00:31
I was talking about FFG new system. You can check both to see how the Dice Pool tool works... I believe that they do send the dice to the master for him to validate the roll. And regarding the ships inside the charsheet the first one does it. The new Genesys one probably not yet but code might be inside as it is a port of the first one but revised and modified to work with new CoreRPG. So it might have easier code? Good luck and hope it helps!

chumbly
April 11th, 2020, 09:49
MadBeardMan, I don't know if you saw the Fantasy Grounds Friday Video for 4/10/2020, but FG showed off some WIP features being worked on
in Core RPG and base code for inclusion up to other rulesets. I think you will be interested in the sidebar enhancements being worked on for future
inclusion(it would have an impact on your rulesets). but more immediately relevant to Traveller HighGuard implementation, there is work
being done on having a Theater of the Mind Map Frame, tied into the combat tracker. I suspect that feature/ code could be directly relevant to High Guard
Fleet Combat and Capital Ship combat. Just suggesting you watch the stream on Twitch, or youtube when they finally post it over there. It should give
you something to think about in your planning.

Chumbly

MadBeardMan
April 11th, 2020, 12:03
MadBeardMan, I don't know if you saw the Fantasy Grounds Friday Video for 4/10/2020, but FG showed off some WIP features being worked on
in Core RPG and base code for inclusion up to other rulesets. I think you will be interested in the sidebar enhancements being worked on for future
inclusion(it would have an impact on your rulesets). but more immediately relevant to Traveller HighGuard implementation, there is work
being done on having a Theater of the Mind Map Frame, tied into the combat tracker. I suspect that feature/ code could be directly relevant to High Guard
Fleet Combat and Capital Ship combat. Just suggesting you watch the stream on Twitch, or youtube when they finally post it over there. It should give
you something to think about in your planning.

Chumbly

Hi Chumbly,

Thanks for posting this. I'll do just that today. I was going to watch yesterday but was heavy inside MoN and didn't want to stop.

Cheers,
MBM

MadBeardMan
April 21st, 2020, 21:54
Evening All,

Got back working on Highguard tonight, onto Chapter Nine - Belt Mining. It's got the text converted so just building the tables etc.

Should get Chapter 10 & 11 done tonight. I'll be showing more on my Twitter feed.

Cheers,
MBM

MadBeardMan
April 24th, 2020, 11:59
Morning All,

The Ref Manual is done text wise. Now formatting all the Spacecraft data, about halfway through at the moment. Should have this all completed by the weekend.

Been chatting with BackwardOracle regarding some ship stuff I can add whilst we work on the CSC updates.

Cheers,
MBM

sallerin
April 24th, 2020, 17:13
Bravo and thx for the news!

alfarobl
May 9th, 2020, 17:04
MBM have you seen the Errata for High Guard by CoAuthor Andrew Welty on Feb 2020?

http://forum.mongoosepublishing.com/viewtopic.php?f=89&t=122504

MadBeardMan
May 9th, 2020, 17:33
MBM have you seen the Errata for High Guard by CoAuthor Andrew Welty on Feb 2020?

http://forum.mongoosepublishing.com/viewtopic.php?f=89&t=122504

Nope, as I have the latest PDF available and have confirmed to go off of that.

Cheers,
MBM

alfarobl
May 9th, 2020, 18:15
Nope, as I have the latest PDF available and have confirmed to go off of that.

Cheers,
MBM

I only have the Physical Book for High Guard. Does the latest PDF that you have those changes or should I be Ok with my current stats on the book? Will I see many changes on Fantasy Grounds when you get to it? Thanks.

MadBeardMan
May 9th, 2020, 18:18
I only have the Physical Book for High Guard. Does the latest PDF that you have those changes or should I be Ok with my current stats on the book? Will I see many changes on Fantasy Grounds when you get to it? Thanks.

Depending on where you bought the physical book you should have gotten the PDF as well. If it's from DTRPG then just download the latest version and always go from that version when comparing with the FG data. For example, the Core rulebook was updated Feb 2018 and so I go off of that, and the updated CSC when I converted it.

There are no official errata from what Matt told me, they just update them en-masse and then update DTRPG.

Cheers,
MBM

alfarobl
May 9th, 2020, 18:42
Depending on where you bought the physical book you should have gotten the PDF as well. If it's from DTRPG then just download the latest version and always go from that version when comparing with the FG data. For example, the Core rulebook was updated Feb 2018 and so I go off of that, and the updated CSC when I converted it.

There are no official errata from what Matt told me, they just update them en-masse and then update DTRPG.

Cheers,
MBM

Unless you buy it directly to Mongoose it does not include the PDF as far as I know... I bought that Book at Amazon. That is why I asked if the drivethru PDF does include some errata from that post on the forum or it is just the same stats. As english is not my natural language, I am requesting you to do me a favor to check.

MadBeardMan
May 9th, 2020, 18:54
Unless you buy it directly to Mongoose it does not include the PDF as far as I know... I bought that Book at Amazon. That is why I asked if the drivethru PDF does include some errata from that post on the forum or it is just the same stats. As english is not my natural language, I am requesting you to do me a favor to check.

Mongoose supports the Bits and Mortar scheme, so if you buy from a store (not Amazon) you get it for free if both sides support it.

Mine on DTRPG is showing as last updated, in 2016. So I'll email Mongoose now and double check as I'd have expected it to have been updated since then.

Cheers,
MBM

esmdev
May 9th, 2020, 20:00
The last .PDF update to high guard was September 1, 2016. It is unlikely that the ship stats updates from the forum are in any print or digital version. On the forums they are listed as semi-official errata.

MadBeardMan
May 11th, 2020, 23:29
The last .PDF update to high guard was September 1, 2016. It is unlikely that the ship stats updates from the forum are in any print or digital version. On the forums they are listed as semi-official errata.

Folks,

Spoke with Matt and he confirmed that the PDF I have (2016) is the one to go from. He'll advise me when any official (and yes official) changes are to happen.

Cheers,
MBM

alfarobl
May 12th, 2020, 00:01
Folks,

Spoke with Matt and he confirmed that the PDF I have (2016) is the one to go from. He'll advise me when any official (and yes official) changes are to happen.

Cheers,
MBM

Thank you MBM for your help and providing us with official info on that.

MadBeardMan
May 18th, 2020, 19:14
Folks,

Picked this back up, the Reference Manual is 90% done (just needs the link). I'll edit the first post to include what the ruleset will have ready for when High Guard is released later tonight.

Cheers,
MBM

MadBeardMan
May 25th, 2020, 18:54
Hi Folks,

Referene Manual is all done, all niggles, bits and links to the internal pages are all there, and I've checked all the ships link to the correct Spacecraft.

All images are done, and all Spacecraft are added as an NPC ship (just like the Core Rulebook Spacecraft).

You will note with High Guard, ships as known as their title and their class/type.

So Mercenary Cruiser is known as the 'Mercenary Cruiser (Type-C)'. This is because there are two different types of 'Free Traders' in High Guard.

I'm going to redo the Tokens so that they fit better with the maps when you first drag them onto a map.

Then its off to FG, so that LordNanoc can start reviewing/testing it all. I expect that to take a few weeks of back and forth between us. That gives me enough time to complete 1.1.2 and then 1.1.3 before 1.2.0 appears.

I've updated the first thread in this giving a timeline of release versions with the High Guard content.

Cheers,
MBM

backwardoracle
May 28th, 2020, 14:53
:) great news, that's excellent work, I did find the tokens on combat maps a little "off" especially the space ones, A total redesign might throw a for more errors up, though (took me some time to line up tokens to fit). More spacecraft maps on the way, some will be posted here for free & some will be available in separate modules for a small fee as suggested.

MadBeardMan
May 28th, 2020, 15:14
Well here you go:

36189

Rotated all the new High Guard tokens 30% anti-clockwise. Took some time and was boring!

Also going to send HG off to Smite Works tonight so LordNanoc can get his testing hands onto it when he can.

Also going to send off Reach 5!

Cheers,
MBM

chumbly
May 28th, 2020, 15:21
Yippe Kayeee!!!!

Chumbly

MadBeardMan
May 28th, 2020, 15:26
Be aware, I have other non-Traveller commitments to complete, so switching to them on/off over the next few weeks, got 2 Call of Cthulhu books, 1 is complete (needs more testing/me checking) and the 2nd, it's a Monster of a book (actually it's 2 books cos it was that big). That ends my current CoC commitment, so then it's just Traveller, some VTM and some WOiN. Spinning up RQ again soon.

Cheers,
MBM

backwardoracle
May 28th, 2020, 16:39
Just the dozen or so, left, awesome, work :)