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Martin153
April 1st, 2020, 10:00
I have looked everywhere, and whilst I am getting to grips with coding effects, I cannot for the life of me work out how to code beneficial bonuses into spell effects? For example, can this be coded, and if so where do I code it?

Power - Armour
Duration - Maintained

Armor creates a field of magical protection
around a character or an actual shell of some sort,
effectively giving the target Armor. Success grants
the recipient 2 points of Armor. A raise grants 4
points of Armor.

It may be the case of just dragging from FX I guess

mac40k
April 1st, 2020, 15:46
In SWADE the Armor power is now Protection, but anyway, if you open the power's dialog box and scroll down, all the appropriate effects are included. You do have to enable the correct one manually since there is no way to code which one to trigger based on whether the casting was a success or a raise.

Martin153
April 1st, 2020, 15:50
thank you