Nazgren
March 31st, 2020, 16:56
Hi,
I'm trying to make a character for one of my players, a level 2 Kenku monk with the mobile feat. Kenku have a base movement speed of 30, with 2 levels of monk it gets unarmoured movement for a bonus of 10ft, and alert gives another bonus of 10 ft. Unless my maths is wrong that should equate to 50 feet of movement without armour or a shield, of which the character has neither. My first attempt came to a total of 60 feet of movement. Unable to work out what went wrong, I decided to try again with a second character. With all settings, exactly the same this one comes out at 40 ft. Anyone got any ideas what's going wrong? IS there any way to override the character's speed?
Thanks
Edit:
Think i've just answered my own question, FG cant dynamically keep track of character speed, removing either of the speed granting features doesn't reduce the character speed. Adding them in again adds another 10 ft. Any way to undo this?
Edit 2: found the override. I'm blind. thanks anyway
I'm trying to make a character for one of my players, a level 2 Kenku monk with the mobile feat. Kenku have a base movement speed of 30, with 2 levels of monk it gets unarmoured movement for a bonus of 10ft, and alert gives another bonus of 10 ft. Unless my maths is wrong that should equate to 50 feet of movement without armour or a shield, of which the character has neither. My first attempt came to a total of 60 feet of movement. Unable to work out what went wrong, I decided to try again with a second character. With all settings, exactly the same this one comes out at 40 ft. Anyone got any ideas what's going wrong? IS there any way to override the character's speed?
Thanks
Edit:
Think i've just answered my own question, FG cant dynamically keep track of character speed, removing either of the speed granting features doesn't reduce the character speed. Adding them in again adds another 10 ft. Any way to undo this?
Edit 2: found the override. I'm blind. thanks anyway