raynbowbrite
March 31st, 2020, 12:14
I'm working on babby's first extension to make 4e a little more playable for Gamma World 7th edition. I copied someone else's damage type extension and was able to get that working, so I got confident and tried to add in skills instead.
It seems like it works, I see the correct skills on the character sheet, BUT, I also get an error in the console whenever I open a character sheet.
Runtime Notice: Reloading ruleset
Runtime Notice: s'DataCommon.dmgtypes = ' | { #1 = s'acid', #2 = s'cold', #3 = s'fire', #4 = s'force', #5 = s'lightning', #6 = s'necrotic', #7 = s'poison', #8 = s'psychic', #9 = s'radiant', #10 = s'thunder', #11 = s'physical', #12 = s'electricity', #13 = s'laser', #14 = s'radiation', #15 = s'sonic', #16 = s'critical' }
Runtime Notice: s'DataCommon.skills = ' | { #1 = s'acrobatics', #2 = s'athletics', #3 = s'conspiracy', #4 = s'insight', #5 = s'interaction', #6 = s'mechanics', #7 = s'nature', #8 = s'perception', #9 = s'science', #10 = s'stealth' }
Runtime Notice: s'DataCommon.skilldata = ' | { s'Science' = { s'stat' = s'intelligence' }, s'Conspiracy' = { s'stat' = s'intelligence' }, s'Athletics' = { s'stat' = s'strength', s'armorcheckmultiplier' = #1 }, s'Insight' = { s'stat' = s'wisdom' }, s'Mechanics' = { s'stat' = s'intelligence' }, s'Interaction' = { s'stat' = s'charisma' }, s'Perception' = { s'stat' = s'wisdom' }, s'Stealth' = { s'stat' = s'dexterity', s'armorcheckmultiplier' = #1 }, s'Acrobatics' = { s'stat' = s'dexterity', s'armorcheckmultiplier' = #1 }, s'Nature' = { s'stat' = s'wisdom' } }
Runtime Notice: s'DataCommon.psskilldata = ' | { #1 = s'Acrobatics', #2 = s'Athletics', #3 = s'Conspiracy', #4 = s'Insight', #5 = s'Interaction', #6 = s'Mechanics', #7 = s'Nature', #8 = s'Perception', #9 = s'Science', #10 = s'Stealth' }
Script Error: [string "scripts/manager_string.lua"]:81: attempt to get length of local 'set' (a nil value)
Script Error: [string "scripts/manager_string.lua"]:81: attempt to get length of local 'set' (a nil value)
Database Notice: Campaign saved.
I looked in the ruleset under the scripts folder, and I don't see a manager_string.lua file, and I'm not sure where else to look to figure out what might be wrong.
I'd be super grateful for any guidance, if anyone knows what this error is.
Thanks!
It seems like it works, I see the correct skills on the character sheet, BUT, I also get an error in the console whenever I open a character sheet.
Runtime Notice: Reloading ruleset
Runtime Notice: s'DataCommon.dmgtypes = ' | { #1 = s'acid', #2 = s'cold', #3 = s'fire', #4 = s'force', #5 = s'lightning', #6 = s'necrotic', #7 = s'poison', #8 = s'psychic', #9 = s'radiant', #10 = s'thunder', #11 = s'physical', #12 = s'electricity', #13 = s'laser', #14 = s'radiation', #15 = s'sonic', #16 = s'critical' }
Runtime Notice: s'DataCommon.skills = ' | { #1 = s'acrobatics', #2 = s'athletics', #3 = s'conspiracy', #4 = s'insight', #5 = s'interaction', #6 = s'mechanics', #7 = s'nature', #8 = s'perception', #9 = s'science', #10 = s'stealth' }
Runtime Notice: s'DataCommon.skilldata = ' | { s'Science' = { s'stat' = s'intelligence' }, s'Conspiracy' = { s'stat' = s'intelligence' }, s'Athletics' = { s'stat' = s'strength', s'armorcheckmultiplier' = #1 }, s'Insight' = { s'stat' = s'wisdom' }, s'Mechanics' = { s'stat' = s'intelligence' }, s'Interaction' = { s'stat' = s'charisma' }, s'Perception' = { s'stat' = s'wisdom' }, s'Stealth' = { s'stat' = s'dexterity', s'armorcheckmultiplier' = #1 }, s'Acrobatics' = { s'stat' = s'dexterity', s'armorcheckmultiplier' = #1 }, s'Nature' = { s'stat' = s'wisdom' } }
Runtime Notice: s'DataCommon.psskilldata = ' | { #1 = s'Acrobatics', #2 = s'Athletics', #3 = s'Conspiracy', #4 = s'Insight', #5 = s'Interaction', #6 = s'Mechanics', #7 = s'Nature', #8 = s'Perception', #9 = s'Science', #10 = s'Stealth' }
Script Error: [string "scripts/manager_string.lua"]:81: attempt to get length of local 'set' (a nil value)
Script Error: [string "scripts/manager_string.lua"]:81: attempt to get length of local 'set' (a nil value)
Database Notice: Campaign saved.
I looked in the ruleset under the scripts folder, and I don't see a manager_string.lua file, and I'm not sure where else to look to figure out what might be wrong.
I'd be super grateful for any guidance, if anyone knows what this error is.
Thanks!