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Vinski
March 30th, 2020, 20:03
How hard is it to create a custom clan or discipline in the ruleset? As I am looking to migrate my game to FG but we have Lasombra in the mix for example.

i3ullseye
March 30th, 2020, 20:18
Very easy to do. Right now there are a few minor bugs being worked out i think with which object can be locked or deleted, but very easy to create.

RavenSaint
March 30th, 2020, 22:27
Custom Clan is easy to make. Same with Disciplines and powers. If you are looking to make the powers for a Discipline, the button to bring up that menu is on the Discipline menu. Same with Rituals.

Have trouble locking the custom clan's main selection page (cannot target the lock to use it) and unable to change the clan name if going to another portion of that window before or after putting some text in for the clan name. Once you put in a name, make sure it is what you want before going to edit another part of the page.

Fear Grounds
March 31st, 2020, 01:41
It is simple to create a new clan in game.

As advised elsewhere in the forum, it is best to create in a game with no players in it. After creating everything you want to include, simply export it as a new module, that you can load into any game. When you export clans you can make them read only, so they are essentially locked. I have already input all of the expanded V5 clans, disciplines/powers/ceremonies, and lore sheets without any major issues.

I haven't had the problem of not being able to change the clan name after creating it...

Vinski
March 31st, 2020, 18:41
Thank you for the replies :)

RavenSaint
April 1st, 2020, 18:16
You are welcome Vinski.

Grutmiesh
May 2nd, 2021, 18:22
I've been trying to find clan symbols that closely match the pre loaded clans in the corebook, has anyone found any good ones?

pralix1138
May 2nd, 2021, 18:34
I've been trying to find clan symbols that closely match the pre loaded clans in the corebook, has anyone found any good ones?

I've used the ones from the white wolf wiki (not sure if I can post the link) when I've incorporated new clans.

Grutmiesh
May 5th, 2021, 15:11
I’ve converted the images that I wanted to use for the clans to JPEGs and uploaded them to my campaign but when I try to use them for my new clan it won’t use the image. I tried the preloaded images and they worked out fine. Has anyone else had issues doing this or am I doing something wrong?

Fear Grounds
May 5th, 2021, 16:23
Hey Grutmiesh,
For clan symbols try using png file type, put them in the token folder for whichever version of Fantasy Grounds you are using. If using Classic you will need to restart to see the new tokens, in Unity make sure to refresh the folder in order to see your new tokens.

Grutmiesh
May 5th, 2021, 18:11
Hey Grutmiesh,
For clan symbols try using png file type, put them in the token folder for whichever version of Fantasy Grounds you are using. If using Classic you will need to restart to see the new tokens, in Unity make sure to refresh the folder in order to see your new tokens.

Thank you so much for helping this noob! I’ll give a try when I get home!

Grutmiesh
May 6th, 2021, 03:01
That totally worked!
Thanks for the help!

LadyDice
May 17th, 2021, 21:57
It is simple to create a new clan in game.

As advised elsewhere in the forum, it is best to create in a game with no players in it. After creating everything you want to include, simply export it as a new module, that you can load into any game. When you export clans you can make them read only, so they are essentially locked. I have already input all of the expanded V5 clans, disciplines/powers/ceremonies, and lore sheets without any major issues.

I haven't had the problem of not being able to change the clan name after creating it...

Sorry to be frustrating/annoying. I understand the idea. But do you have a step-by-step instruction? Or a tutorial? (I have been running a Chicago campaign and wanted to add more tools for my players. I have a Hecata member and I am trying to figure out how to add the clan and the rituals.)

Fear Grounds
May 18th, 2021, 00:29
Sorry to be frustrating/annoying. I understand the idea. But do you have a step-by-step instruction? Or a tutorial? (I have been running a Chicago campaign and wanted to add more tools for my players. I have a Hecata member and I am trying to figure out how to add the clan and the rituals.)

Welcome to the Forums LadyDice,

To start, create a new campaign that no players will be able to access. This will be your building campaign. Personally, I have a different campaign for each creation, since it makes it easier to update and to export.

In the new campaign, you will want to load the VTM player rules as that is where all of the examples are found.

Since you are wanting to add a new clan, open the clan menu from the side bar. Open any clan of your choice, this will be your example to follow. Click the green plus (+) button on the bottom right of the clan window. A new blank clan sheet will open up.

In the title for the clan, type it exactly as you want it to appear in the clan listing. It will show in all capitalized letters on the clan sheet, but will show exactly as typed in the clan list.

Main Tab:
Start with the Clan nicknames in Italics. Then a short intro to give a general overview of the clan. Type "Who are the (insert clan name here)" in bold. Followed by clan specifics. These are all easy to find in the official products where each clan is found.

Other Tab:
Disciplines should be dragged from the discipline window in order to create a clickable link to each discipline. Be sure to add all three 'in clan" disciplines along with a short description on how this clan uses each discipline.

Clan Bane is pretty straightforward, since there is no special formatting needed.

To input rituals, use any ceremony as your example, since they are the same things just using different dice pools. The same rules apply for adding in Disciplines, Powers, Advantages, etc. Open an example of whatever it is you wish to add, to use as your guide. Then use the example to make sure you format your new content to match the existing content.

Once you have all of your custom content entered, click on Library in the sidebar. In the library window, you will see a button on the bottom that says export, click here. A new Export window will open. Here you can name your new Module, give it a version number, author name, and even a picture to make it easy to recognize. You have the option to select each category of content like clans and disciplines from the selectable list in the window, or you can drag the links from all of your content into the export module window. Me personally, I click the select all button just to make sure that I don't miss anything.

I hope that this is clear and that you find it useful, if you have any questions, go ahead and ask.

Grutmiesh
May 18th, 2021, 02:07
Welcome LadyDice!
To add to Fear Grounds advice. It really helps to have access to PDF version of whatever book the clan you want to add is in. You can just copy and paste the info you want into your new custom clan. I personally use the clans that are already there as a template of how I lay out the added clan.

LadyDice
June 3rd, 2021, 02:04
Thank you Grutmiesh and Fear Grounds!

vegaserik
June 5th, 2021, 03:37
While this video is a few years old and is for 5e, it gives a good look at creating something in FG. General keyboard shortcuts work. When copy/pasting into FG just note that formatting doesn't copy as well. So what I usually do is highlight a paragraph and hit CTRL-J to change it into a paragraph. Then highlight the next paragraph and do the same. You'll eventually learn to spot paragraph endings by the period at the end of the line, when most lines end in the middle of a sentence.

https://www.youtube.com/watch?v=jYdl0sUYbUw