View Full Version : Pathfinder 2 and FG Unity
Mouza88
March 30th, 2020, 08:57
Hi everyone,
I want to upgrade from FGC to FGU and I have some question about the state of work of the latter.
1) PF2 ruleset state and core rulebook implementation are the same of FGC?
2) PF2 adventure paths are already implemented? (map, monster, items etc etc)
3) PF2 books (like Lost omens worldguide) are implemented? (archetypes, feats etc etc)
Thank you in advance for your answers.
Marco.
Trenloe
March 30th, 2020, 11:31
All DLC that works with FG Classic works in FG Unity.
There were a couple of minor issues identified with the ruleset and action symbols. These are fixed and currently in the test channel.
Only products with the LoS graphic currently have line of sight added to the maps. https://www.fantasygrounds.com/store/?sys=24&pub=43&typ=-1&search=&sort=1
therealturalynn
March 30th, 2020, 20:39
Trying to establish an FGU Pathfinder 2 homebrew campaign. Here's the problem:
Only the Playtest Bestiary is currently available for monsters and hazards.
How does one INPUT monsters, saY FROM THE P2 BESTIARY NOT YET AVAILABLE? :hurt: I don't mind exerting a little elbow grease, but come on! We get four adventure paths but no Bestiary?
Trenloe
March 30th, 2020, 20:53
Welcome to the FG forums therealturalynn!
Only the Playtest Bestiary is currently available for monsters and hazards.
Hazards are in the Core Rules DLC.
How does one INPUT monsters, saY FROM THE P2 BESTIARY NOT YET AVAILABLE? :hurt: I don't mind exerting a little elbow grease, but come on! We get four adventure paths but no Bestiary?
No shouting please... ;) it's nearly ready for passing to Paizo for QA review. In the meantime check out the community modules sticky thread at the top of the forum - there's an OGL bestiary module there.
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