CalAntoine
March 30th, 2020, 07:44
I just got Fantasy Grounds Classic recently and to be honest, I'm a bit overwhelmed. I want to put my homebrew campaign into it, and I have some time at the moment thanks to Corona, so I've been trying to do things with varying degrees of success. I'm really sorry if I've missed the answers to any of these questions elsewhere.
1) If I have a lot of spells in my homebrew campaign, theoretically somewhere around the 1000+ mark, what would be the absolute best and most efficient way for me to get them into Fantasy Grounds? I started entering them 1 by 1 and that sucked. Then I downloaded Engineer Suite, but, while that was much nicer to enter things one at a time, I was hoping there might be a way for me to somehow dump them all in the game at once. The same goes for items and monsters.
2) Dragonlance had Wizards with different spell lists depending on their robe colour which was dependant on their alignment. Is there any way to do this in Fantasy Grounds? Can I have the Wizard class, then have the subclasses and give each of them access to say five schools of magic?
3) How do I go about placing restrictions on subclasses? If I wanted to have an order of Paladins that had the requirement that the player must be female, or must be a dwarf, or must be non-evil, can I do that? What about restricting Cleric alignments to those adjacent to a particular alignment (so if the deity is NG, then the cleric needs to be LG, NG, CG, or TN)?
4) I tried to add new skills in Fantasy Grounds itself, but then they didn't show up on the character sheet unless I chose a background that referenced them. If I wanted to scrap the 5th edition skills and put in my own skill list, how would I do that?
5) Should I even be using 5th edition as a base, or should I be using the CoreRPG?
Thanks for any help.
1) If I have a lot of spells in my homebrew campaign, theoretically somewhere around the 1000+ mark, what would be the absolute best and most efficient way for me to get them into Fantasy Grounds? I started entering them 1 by 1 and that sucked. Then I downloaded Engineer Suite, but, while that was much nicer to enter things one at a time, I was hoping there might be a way for me to somehow dump them all in the game at once. The same goes for items and monsters.
2) Dragonlance had Wizards with different spell lists depending on their robe colour which was dependant on their alignment. Is there any way to do this in Fantasy Grounds? Can I have the Wizard class, then have the subclasses and give each of them access to say five schools of magic?
3) How do I go about placing restrictions on subclasses? If I wanted to have an order of Paladins that had the requirement that the player must be female, or must be a dwarf, or must be non-evil, can I do that? What about restricting Cleric alignments to those adjacent to a particular alignment (so if the deity is NG, then the cleric needs to be LG, NG, CG, or TN)?
4) I tried to add new skills in Fantasy Grounds itself, but then they didn't show up on the character sheet unless I chose a background that referenced them. If I wanted to scrap the 5th edition skills and put in my own skill list, how would I do that?
5) Should I even be using 5th edition as a base, or should I be using the CoreRPG?
Thanks for any help.