benightedfae
March 29th, 2020, 19:25
I'm new to running in FG (I'm using Unity) but I've been playing in FGC for some time now. So I'm familiar enough with the UI, I guess, but now I'm delving into how to use it more - at least, how to get information to players.
So here are the questions I have that I haven't been able to find answers for with the search function (or perhaps I did and didn't understand the answers):
1) I spent some time adding items into CoreRPG with costs and notes. The players can see the costs, but not the notes. What gives? The items are shared. I have not made them a module - is this the reason?
2) Are parcels not supposed to be viewed by players at all? Is there a way to make them viewable? Or to get them to show up in the item lists? I'm playing Mothership and set up the Loadouts as parcels.
3) Is there a decent list of the dice code to use in chat? I need the code to roll dice so that the success mechanic is to roll under the target number, sort of like in Harn. I initially played with MoreCore for this reason, but Harn works just differently enough (crits are totally different) that it wasn't going to work for me.
3b) Is there a way to setup the CoreRPG character sheet to roll that mechanic from the sheet without using MoreCore? Probably not, but worth asking I think.
4) Sort of related, is there a way to make the % die roll as a 10's die? So I get results that are 10, 20, 30, etc? That's a mechanic in Mothership. I'm fine just using the d10 and multiplying by 10, but wanted to ask. I looked at the Alien Dice extension but it seemed to be replacing once of the dice on the board rather than adding one, which is not what I want. Is there an extension to add a die?
Thanks for taking the time on this, and for answering, if you do!
So here are the questions I have that I haven't been able to find answers for with the search function (or perhaps I did and didn't understand the answers):
1) I spent some time adding items into CoreRPG with costs and notes. The players can see the costs, but not the notes. What gives? The items are shared. I have not made them a module - is this the reason?
2) Are parcels not supposed to be viewed by players at all? Is there a way to make them viewable? Or to get them to show up in the item lists? I'm playing Mothership and set up the Loadouts as parcels.
3) Is there a decent list of the dice code to use in chat? I need the code to roll dice so that the success mechanic is to roll under the target number, sort of like in Harn. I initially played with MoreCore for this reason, but Harn works just differently enough (crits are totally different) that it wasn't going to work for me.
3b) Is there a way to setup the CoreRPG character sheet to roll that mechanic from the sheet without using MoreCore? Probably not, but worth asking I think.
4) Sort of related, is there a way to make the % die roll as a 10's die? So I get results that are 10, 20, 30, etc? That's a mechanic in Mothership. I'm fine just using the d10 and multiplying by 10, but wanted to ask. I looked at the Alien Dice extension but it seemed to be replacing once of the dice on the board rather than adding one, which is not what I want. Is there an extension to add a die?
Thanks for taking the time on this, and for answering, if you do!