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View Full Version : Are modules compatible with both FG versions? (when migrating from Classic to Unity)



christophe
March 29th, 2020, 17:33
Hi,

I've a Ultimate FG Classic subscription and I purchased the Lost Mine of Phandelver module.

In case my group and I move to FG unity, is my LMoP module still valid with the unity version or should I purchase a Unity-specific module?

Additional question: is that possible to export character sheets from FG classic to FG Unity? (I've used some macros to export/import character sheets from DnDBeyond to FG Classic, so I'm pretty confident there's a solution here).

Thanks you.

Zacchaeus
March 29th, 2020, 17:46
Yes, you module is still valid in Unity

And yes you can export characters from FGC to Unity. There's no facility to import from DnD Beyond into FG.

christophe
March 29th, 2020, 18:59
That's great.

And thank you for the prompt reply.

LordEntrails
March 30th, 2020, 03:06
There is a thrid party tool for converting DDB characters to FG characters. See; https://www.fantasygrounds.com/forums/showthread.php?41885-Character-Converter-for-D-amp-D-Beyond

johnecc
March 30th, 2020, 10:45
There is a thrid party tool for converting DDB characters to FG characters. See; https://www.fantasygrounds.com/forums/showthread.php?41885-Character-Converter-for-D-amp-D-Beyond

The tool does work, but is not perfect. I used it the other day and had to tweek a few things, so double check if you do use it.

christophe
March 30th, 2020, 12:21
Yes, I've used and I've seen a couple of errors/things to fix but all in all this tool is really usefull.