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Pikup
March 28th, 2020, 21:36
With this early access testing ready I tried to run some client side testing. I use two computers rather than both instances on one. Even though I have an ultimate license it won't let me connect from the client. I get a License Key Conflict. Since I have an ultimate license I was able to delete the key off one computer and complete the testing. but that seems like a crappy way to manage this.

Am I missing something on how to connect a second client computer for internal testing? If not please remove that check on an ultimate license.

Pikup

LordEntrails
March 28th, 2020, 21:49
That is as intended, otherwise you could give your license key to the whole world and everyone could play.

You can connect a second instance from the same client using an address of localhost.

pollux
March 28th, 2020, 22:00
If you don't GM from your second computer, remove the license key so you can connect in demo mode. If you GM from both... things get stickier. Consider consolidating your GM activities on a machine or some machines that you don't need to connect to yourself as a player from. In a pinch, you may or may not be able to remove the license key to play and then re-add it to GM. I'm not aware of this has any side-effects, but knowing what I know about license checking... it sounds like it would work.

Pikup
March 28th, 2020, 22:23
That is as intended, otherwise you could give your license key to the whole world and everyone could play.

You can connect a second instance from the same client using an address of localhost.

Like I said poor design... Check to stop a second game from being hosted at the same time if you are afraid of piracy. This has always worked fine in classic once I upgraded to ultimate. I know many people who use two clients at the table. But when any unlicensed client can connect you are not preventing anything just creating an artificial barrier.

I could still give my brother my license key and he could run his own games without any impact. And when the solution is to remove the key so I could connect to his game.... That's bad design and no security. And I recognize, in the big list of things to worry about its not in the top 100. Its just something that will quickly annoy folks like myself and have no value.

Zacchaeus
March 28th, 2020, 23:02
You can't run two instances of Classic with the same key at the same time either.

Pikup
March 28th, 2020, 23:13
Doing it as we speak. No problem. Its how I test my router forwarding. Both logged into the same account. Both using the same ultimate license.

damned
March 29th, 2020, 03:02
Can they connect to each other?

Pikup
March 29th, 2020, 04:50
Can they connect to each other?

Actually I stand corrected.... My second client is using an older license. I did not realize I never upgraded it. But the top line does not say ultimate and it has an upgrade button on it. So I assume its standard.

damned
March 29th, 2020, 05:00
Actually I stand corrected.... My second client is using an older license. I did not realize I never upgraded it. But the top line does not say ultimate and it has an upgrade button on it. So I assume its standard.

You probably have two FGC keys.

Trenloe
March 29th, 2020, 10:01
Different keys will allow you to connect to each other. The same keys, as Zacchaeus mentioned, won't allow you to connect to each other in FGC or FGU.

Kingozy
March 31st, 2020, 01:46
I'm attempting to connect to myself using localhost on the same computer and the second instance of FGU is stating "License key conflict" should it be doing this when attempting to connect to yourself on the same system?

pollux
April 1st, 2020, 05:33
I'm attempting to connect to myself using localhost on the same computer and the second instance of FGU is stating "License key conflict" should it be doing this when attempting to connect to yourself on the same system?

Start a new thread for a new issue. Did you install FGU twice on the same computer to two different program directories and data-directories? That's not necessary (and probably not advisable). From a single install and data-dir you can start EXACTLY ONE copy of FGU in host mode PLUS EXACTLY ONE copy of FGU in join mode. It feels weird to start two copies of the same program, and if you start more copies I believe you can get into trouble (or maybe it safely refuses to start). But 1 host + 1 client from the data program and data-dir is ok.

ShadoWWW
April 1st, 2020, 06:18
What if computer crashes, and I will have to re-install OS. Will the key pass, or I would be told the key is used already?

damned
April 1st, 2020, 09:22
What if computer crashes, and I will have to re-install OS. Will the key pass, or I would be told the key is used already?

You can re-use the key. If you have issues send an email to [email protected]

Weissrolf
April 1st, 2020, 10:23
I bought via Steam and thus got two keys, one Standard and one Ultimate Upgrade. Nevertheless I stumbled over the same trap, but using "localhost" at least allows me to run a second instance on the same computer.

Removing the key only works if you press the "Update" button afterwards, else you get an "invalid license key" popup.

damned
April 1st, 2020, 10:29
Yeah. When adding or removing a key you must run the updater.

robynpigman1
September 28th, 2020, 02:04
Start a new thread for a new issue. Did you install FGU twice on the same computer to two different program directories and data-directories? That's not necessary (and probably not advisable). From a single install and data-dir you can start EXACTLY ONE copy of FGU in host mode PLUS EXACTLY ONE copy of FGU in join mode. It feels weird to start two copies of the same program, and if you start more copies I believe you can get into trouble (or maybe it safely refuses to start). But 1 host + 1 client from the data program and data-dir is ok.

I was having the issue with getting a "license key conflict" and this was the exact reason why. I deleted both copies (one from my C: drive and one from my D: drive) and then reinstalled on only the C: drive. No problems since!

Daemonblessed
September 28th, 2020, 15:12
I am having the Authorization Failed error. It connects and then disconnects saying "The host is running an unauthorized copy, or authorization server is down.

I just upgraded on steam. I have all four licenses, both through steam upgrades. I do get a few errors when loading:

[9/28/2020 8:19:51 PM] FGU: v4.0.0 ULTIMATE (2020-09-24)
[9/28/2020 8:19:51 PM] OS: Windows 10 (10.0.0) 64bit
[9/28/2020 8:19:51 PM] GRAPHICS: NVIDIA GeForce GTX 1050 Ti : 4018
[9/28/2020 8:19:51 PM] USER: xxxxxxxxx
[9/28/2020 8:19:51 PM] Launcher scene starting.
[9/28/2020 8:19:51 PM] [<color="red">ERROR</color>] Extension Info Load (878507-Better_Module_Window): An XML comment cannot contain '--', and '-' cannot be the last character. Line 1, position 5.
[9/28/2020 8:19:51 PM] [<color="red">ERROR</color>] Extension Info Load (878507-Enhanced_Spell_Window): An XML comment cannot contain '--', and '-' cannot be the last character. Line 1, position 5.
[9/28/2020 8:19:51 PM] [<color="red">ERROR</color>] Extension Info Load (878507-Portals): An XML comment cannot contain '--', and '-' cannot be the last character. Line 1, position 5.

Sulimo
September 28th, 2020, 16:51
These three items are specific to those extensions.

Extension Info Load (878507-Better_Module_Window): An XML comment cannot contain '--', and '-' cannot be the last character. Line 1, position 5.
Extension Info Load (878507-Enhanced_Spell_Window): An XML comment cannot contain '--', and '-' cannot be the last character. Line 1, position 5.
Extension Info Load (878507-Portals): An XML comment cannot contain '--', and '-' cannot be the last character. Line 1, position 5.

You might look to see if the author of those extensions has updated for Unity. If they have not, you can give them the above info and it will help them track down where the issue is (it shows line # and position in the error).

Moon Wizard
September 28th, 2020, 23:40
The authorization error means that the player machines are not able to validate the GM's ultimate license.
Please make sure that you have an active license (either one-time purchase or "active" subscription). If you cancel a subscription, it will cancel the license immediately due to limits with Paypal integration.
Please reach out to [email protected] if you cancelled early and need a refund; or if your license should be active.

Regards,
JPG

Morik
August 31st, 2023, 17:39
If I dl a demo copy of FGU and don't add my license key, will I be able to run it as localhost? Just curious

Trenloe
August 31st, 2023, 17:52
If I dl a demo copy of FGU and don't add my license key, will I be able to run it as localhost? Just curious
You can run an unlicensed FGU as a GM for yourself only, as all networking is disabled. So you can prepare a campaign or create characters, but players can't connect.