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tlavalle
March 28th, 2020, 05:11
How do I set up the favored enemy ability for rangers?

Blahness98
March 28th, 2020, 05:52
Depends on what you need to do. Generally, it could be done with an IFT: TYPE([creature type]); ATK: X; DMG: X; I do not know if the skill portion of the favored enemy can be done easily since you can't target a skill roll/ You might just have to remind yourself about those.

Here are the creature types built into FG: aberration, animal, construct, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, outsider, plant, undead, vermin, air, angel, aquatic, archon, augmented, chaotic, cold, demon, devil, earth, evil, extraplanar, fire, good, incorporeal, lawful, living construct, native, psionic, shapechanger, swarm, water, dwarf, elf, gnoll, gnome, goblinoid, halfling, human, orc, reptilian

tlavalle
April 7th, 2020, 17:44
where would I code that? and can the same be done to weapons and armor

Blahness98
April 7th, 2020, 20:18
You would code that in a spell list. Personally, I create a new spell class and call it abilities. Click the magni6glass and place a number in the 0 level field. Right click the new heading that says Cantrips/Level 0 and click add spell. Name the new spell Favored Enemy. Right click the new spell, click add spell action, then click add spell effect. On that new line, you type thebeffect I said above on (change the creature type and bonus to what it is supposed to be. On the left side of the effect, click the box that says "TRGT" and change it to "SELF". You are then done. Once you are playing your character, click the effect icon and it will add the effect to the combat tracker on your character. Now anytime you come across your favores enemy, FG will automatically add your bonuses to that creature.

What do you mean by weapons and armor?

tlavalle
April 7th, 2020, 20:32
You would code that in a spell list. Personally, I create a new spell class and call it abilities. Click the magni6glass and place a number in the 0 level field. Right click the new heading that says Cantrips/Level 0 and click add spell. Name the new spell Favored Enemy. Right click the new spell, click add spell action, then click add spell effect. On that new line, you type thebeffect I said above on (change the creature type and bonus to what it is supposed to be. On the left side of the effect, click the box that says "TRGT" and change it to "SELF". You are then done. Once you are playing your character, click the effect icon and it will add the effect to the combat tracker on your character. Now anytime you come across your favores enemy, FG will automatically add your bonuses to that creature.

What do you mean by weapons and armor?

to create effects like flaming.

Blahness98
April 7th, 2020, 21:17
For flaming, you can either do an effect; Flaming Weapon; DMG: 1d6 fire in the spell class you created, or click the magnifying glass for the specific weapon, right click the existing damage and click add new (or click the edit button and then the plus sign). Then drag a d6 to the dice box, then type the word "fire" on the damage type line. Either way works, but putting the added damage line would most likely be easier as you would not have to toggle the effect if you use a different weapon.

Depending on the armor or other weapon effect, you can do the same.

jinxor
February 19th, 2021, 22:07
For flaming, you can either do an effect; Flaming Weapon; DMG: 1d6 fire in the spell class you created, or click the magnifying glass for the specific weapon, right click the existing damage and click add new (or click the edit button and then the plus sign). Then drag a d6 to the dice box, then type the word "fire" on the damage type line. Either way works, but putting the added damage line would most likely be easier as you would not have to toggle the effect if you use a different weapon.

Depending on the armor or other weapon effect, you can do the same.
its not working IFT: TYPE;[undead]; ATK: 1; DMG: 1; am i doing something wrong

Kelrugem
February 19th, 2021, 22:41
its not working IFT: TYPE;[undead]; ATK: 1; DMG: 1; am i doing something wrong

Answered on Discord :) For completeness/future reference if someone else with the same question reads this here: The effect is IFT: TYPE(undead); ATK: 1; DMG: 1 :)

boom shakalaka
March 10th, 2021, 04:17
I'm having an issue getting this to work, and I'm not sure what I'm doing wrong.

I'm pretty sure I have the correct spacing, and use of ; in the right spots... but I get the +1 to damage showing up, but not the +1 to hit. Anyone able to point me in the right direction?
4466844670

dogfisc
March 10th, 2021, 04:48
It looks like you are getting the +1 to hit.
[ATTACK(M)] Maul
Attack[14] -> [at Orc][EFFECTS +1][HIT]
Compare that to the line above against the Berserker that doesn’t have the EFFECTS +1. You weren’t getting it against the Orc at first because the effect hadn’t been added to the character yet.

boom shakalaka
March 10th, 2021, 05:32
Ha ha, thank you for the insight. I took what you said that even though the image for the dice roll doesn't show the additional +1, that it's in there. A bunch of test rolls later, and sure enough, with a +5 from STR and +2 prof, I should still land a hit on an AC 13 target with a roll of 5, if the +1 is taken into account. And it is.

Again, thank you.
44671

boom shakalaka
March 10th, 2021, 05:34
oops, got click happy and double posted. deleted so as to not look too foolish.

bmos
March 10th, 2021, 12:31
What you're noticing there is that the effects get added at different points in the process for attack and damage.
For attack, it gets added at the end (so the +7 will always say +7).
For damage, it gets added early (so the +5 becomes +6).