daboking
March 27th, 2020, 07:35
I have had the ruleset for years, but never run in FG before tonight. It was a disaster. I am not new to rolemaster, but I wanted to reach out to community to see what the heck I am doing wrong. I spent hours prepping maps, tokens, story, etc and thought all was good to go, but it was not, and I am hoping someone can direct me what I am doing wrong.
1) this is the biggest problem of the night, TARGETTING
I testing in my prep work using the combat tracker and theater of the mind as I had not built maps yet. I kept getting a dialogue box with some sort of LUA error if I dropped the attack dice on the target token icon in the tracker. If the tokens were physically dropped on a map, I could not target consistently, without first doing a dummy role to make the target accept. It got worse in session, as if I let the player try to target, they never could. I need to understand why I cannot target both host and client side as easily as I do in the 5e ruleset.... I would assume targetting works the same way, but I cannot figure this out for the life of me
2) scaling issues. I added my maps after creating them in dungeon painter studio, and once imported into FG, but first step was to set a hex grid before any tokens were dropped. Whenever I drop tokens onto the map, they do not auto scale into the grid. I have to tinker to set the tokens just right then lock host side in order to get them to stay, but after watching a shared screen of one of my players screens, the tokens are NOT scaled on their end, even after I update client view. It is frustrating my players to the point they want to give up without giving it a fair chance and go back to 5e. :(
3) Initiative. The character sheet itself does not show an initiative, and the tracker has no option to add any modifiers that I see. One of my players took the lightning reflexes background option, but her bonuses from that have no way to track when rolling in CT. I had to add a /die 2d10+(QU+plus extra modifiers) as a line of text on their sheets, and then have them cope it into chat window so they could add to the hot bar. At least that way they could manually drag their result to CT... but if CT has initiative, I would hope to find a way to track it accurately so I did not have to back door it.
4) I used to use notes to share all kinds of images and such to my players in 5e, but I can do nothing to notes here to share anything, but the text typed in the note, is there a way for example to share an image as a clue to a specific player in notes for later reference?
Thanks in advance and I appreciate your tips and hope they can save my game from player bail out. Thanks
1) this is the biggest problem of the night, TARGETTING
I testing in my prep work using the combat tracker and theater of the mind as I had not built maps yet. I kept getting a dialogue box with some sort of LUA error if I dropped the attack dice on the target token icon in the tracker. If the tokens were physically dropped on a map, I could not target consistently, without first doing a dummy role to make the target accept. It got worse in session, as if I let the player try to target, they never could. I need to understand why I cannot target both host and client side as easily as I do in the 5e ruleset.... I would assume targetting works the same way, but I cannot figure this out for the life of me
2) scaling issues. I added my maps after creating them in dungeon painter studio, and once imported into FG, but first step was to set a hex grid before any tokens were dropped. Whenever I drop tokens onto the map, they do not auto scale into the grid. I have to tinker to set the tokens just right then lock host side in order to get them to stay, but after watching a shared screen of one of my players screens, the tokens are NOT scaled on their end, even after I update client view. It is frustrating my players to the point they want to give up without giving it a fair chance and go back to 5e. :(
3) Initiative. The character sheet itself does not show an initiative, and the tracker has no option to add any modifiers that I see. One of my players took the lightning reflexes background option, but her bonuses from that have no way to track when rolling in CT. I had to add a /die 2d10+(QU+plus extra modifiers) as a line of text on their sheets, and then have them cope it into chat window so they could add to the hot bar. At least that way they could manually drag their result to CT... but if CT has initiative, I would hope to find a way to track it accurately so I did not have to back door it.
4) I used to use notes to share all kinds of images and such to my players in 5e, but I can do nothing to notes here to share anything, but the text typed in the note, is there a way for example to share an image as a clue to a specific player in notes for later reference?
Thanks in advance and I appreciate your tips and hope they can save my game from player bail out. Thanks