View Full Version : Proficiency Mechanics
Loup Garou
March 27th, 2020, 04:18
I have a player who is not proficient in a general weapon type. They are however proficient in any weapon with the Injection property. Is there a way to manually change this in a weapon? Proficient seems to be applied if the feature is in your abilities section, and only automatically applies to actions connected to items. Otherwise it seems to just assume proficiency, I don't see anywhere to manually apply proficiency.
stephan_
March 27th, 2020, 09:30
An option would be to give them a +4 bonus to the attack roll (click the magnifying glass). It would still show up as non-proficient but the bonus would be correct.
Loup Garou
March 28th, 2020, 00:50
Yeah, That is kind of the work around right now but the NOPROF drives me nuts.
stephan_
March 28th, 2020, 08:02
One player has suggested deleting the references between the class and recordname entries in the XML previously but I haven't tested it out yet.
Loup Garou
March 28th, 2020, 20:42
So far the best solution I have found is changing the subtype for the item on the action to a subtype they have proficiency for.
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