MattTheHall
March 27th, 2020, 04:09
Hello all,
I'm new to Fantasy Grounds and have just returned to DnD after a 15 year hiatus. My kid and her friends are now old enough to enjoy the game, and so I purchased the DM guide, the PHB, the MM, and a campaign (Out of the Abyss). Then, Coronavirus happened...
So, I stumbled upon FG and bought an Ultimate license, which is really cool. I also bought the same campaign that I have in book form. Right now I am using the 5E SRD and Basic Rules modules, along with the Out of the Abyss module. It is going ok, but I notice that character creation can sometimes be cumbersome, and I am wondering if purchasing the additional modules might make things easier.
For instance, my kid wanted to be a Dragonborn Monk today, which can be found in the modules I listed above. However, a lot of the character set-up still had to be done manually, such as the Monk's unarmed attack and the Drabonborn's breath ability. I also noticed that, for spells I have to manually add in the attack and damage information, if I want those spells to be usable from the player's character sheet.
I guess I am trying to balance the fact that I have already paid a fair sum getting all the hardcopy books, and then getting set up with FG. I want to make sure that, before I purchase anything else, I know what I am getting into. Any advice, tips, etc., would be appreciated. Thanks!
I'm new to Fantasy Grounds and have just returned to DnD after a 15 year hiatus. My kid and her friends are now old enough to enjoy the game, and so I purchased the DM guide, the PHB, the MM, and a campaign (Out of the Abyss). Then, Coronavirus happened...
So, I stumbled upon FG and bought an Ultimate license, which is really cool. I also bought the same campaign that I have in book form. Right now I am using the 5E SRD and Basic Rules modules, along with the Out of the Abyss module. It is going ok, but I notice that character creation can sometimes be cumbersome, and I am wondering if purchasing the additional modules might make things easier.
For instance, my kid wanted to be a Dragonborn Monk today, which can be found in the modules I listed above. However, a lot of the character set-up still had to be done manually, such as the Monk's unarmed attack and the Drabonborn's breath ability. I also noticed that, for spells I have to manually add in the attack and damage information, if I want those spells to be usable from the player's character sheet.
I guess I am trying to balance the fact that I have already paid a fair sum getting all the hardcopy books, and then getting set up with FG. I want to make sure that, before I purchase anything else, I know what I am getting into. Any advice, tips, etc., would be appreciated. Thanks!