View Full Version : Lure of the Wunderwaffen

Tailz Silver Paws
January 18th, 2007, 04:26
I have started to write up an adventure for some friends that I also hope to build in FG, I thought I might post it here to see what people think. At the moment what I have written is a rough draft.

Lure of the Wunderwaffen

During the Second World War Adolf Hitler bragged about the existence of the Wunderwaffen, or Wonder Weapons, that would help guarantee finial victory in favour of the Wehrmacht and thus Germany. The first of these Wunderwaffen to see action was the V1, or Vengeance Weapon One – which became known to the British as the Doodle Bug or Buzz Bomb. The V2 Rocket followed this soon after – known to the Germans as the A4 Rocket, developed by Wernher von Braun at Peeneműnde – for which there was no defence against as it dropped from the sky upon an already battered London.
The Lure of the Wunderwaffen adventure path launches a group of players on a hunt for one of Hitlers Wonder Weapons while it is still in development. The race is on to find the Research Facility and put it out of commission before the weapon can be put into military service.
The adventure has been designed for 2-4 players, requiring a copy of the D20 Modern Roleplaying Game and the Beyond the Barbed Wire source book. Recommended character class Branches are: Espionage, Engineering, and Infantry.

Operation Background
Since the start of the Second World War the Allies have been covertly keeping a watchful eye on German Research and Development programs, especially those programs and facilities concerned with the production of new weapon innovations. But recently alarm bells have started to ring within the British and American intelligence services as a yet undiscovered Top Secret German Research station has been discovered within a forest on the German French border.
The research station first popped up on the Allied Intelligence radar screen when copies of train loading documents smuggled back to London made mention of a consignment of heavy water (a component required for a nuclear reactor), this shipment was destined for a secret research station code named K34. Unfortunately the documents didn’t specify the location of the research station. Because of the lack of information on this K34 research station no action was taken against it, while SOE pursued operations (Freshman, Grouse, and Gunnerside) against Germanys procurement of heavy water from its primary source, the Norwegian Vemork Hydroelectric Plant. The expectation that with the source of heavy water disabled the atomic programs would themselves be put out of action.
Information about station K34 seemed to dry up at this point, so the roving covert eye of Allied Intelligence became distracted by more important issues, such as tracking V1 launching sites and preparing for the invasion of mainland Europe. But then whispers of information about a strange radar facility being constructed on the German French border started to filter back to British intelligence, but the facility was given a low priority because of its location and relatively small size when compared to research stations such as the development station at Peeneműnde.
This low priority changed overnight when the Government Code and Cypher School at Bletchley Park decoded a radio-intercepted message. The radio message had been encoded upon an enigma machine at the facility and then transmitted to a Wehrmacht station in Germany – the message was an emergency request for a shipment of high-grade graphite, an important shielding component in the construction of a nuclear pile reactor.
Intelligence officers reopened the file on the K34 Research Station and began to formulate a theory about the research station. The research station had to be under the control of the Wehrmacht because it was using Wehrmacht radio wavelengths and communications methods. The consignment of heavy water, plus the request for graphite was theorised to belong to some kind of nuclear energy research program – this troubled the British Intelligence Officers who considered the involvement of Polish and British scientists in American lead efforts to create an atomic bomb - the implications of a Wehrmacht controlled atomic program had serious implications. It was known that the Germans had a number of scientists researching the development and possible uses of nuclear energy – with some teams even attempting to develop a type of Death Ray from the technology, could this research station be working on such a device?
The Allies could not take the chance – but as much as they wanted to act, action could reveal the Allies most powerful card – Ultra, the cracking of the German Enigma Codes – as the key information about the facilities request for graphite was derived from Ultra decrypted information. If the facility was bombed and the Germans made the connection between the radio message and the bombing of a hidden research facility, they might just consider that their encoded radio traffic had been intercepted and decoded – which would result in the Germans changing their codes!
Thus it was decided to send in a small covert team of SOE agents to observe the facility, and if the facility did constitute a threat, encourage the local French Resistance Cell to destroy it – under no circumstances was the Allied interest in the facility to be detected.

Operation Synopsis
The Special Operations Executive (SOE) has organised an operation for the observation and possible attack upon a Top Secret German Research station within occupied Europe, the players begin the operation within an RAF twin-engine resonance aircraft flying low over France as to avoid radar detection.

Phase #1: The Drop
The SOE flight has been planned to occur at the same time that a flight of British bombers are upon their way to bomb German munitions factories, in the hope that German attention would be on the bombers and not the resonance aircraft. A reception committee of French Resistance fighters and SOE Agents has been organised and planned to quickly escort the fresh SOE agents to a nearby safe house.

Phase #2: The Train
From the Safe House the agents are to make their way to the local train station where they are to make contact with a member of the underground who is employed at the Train Station as a Ticket Inspector. Using the cover of Organization Todt Engineers being sent home to Germany, the agents will board a train heading east. The agents must be on a train and heading east before the 20th when a RAF raid has been planned, its target is a rail juncture between Germany and France. The destruction of the rail ahead of the train should hopefully halt the train at the station nearby the research station – if not the Agents must make their way to the town undetected.

Phase #3: Contact & Observation
Contact must be established with the underground in this sector in order to facilitate a future attack upon the research station if required. Also a method of observing the research station must be devised, with a period of one month available before action must be taken.

Phase #4: Attack
If the research station is the site of a weapons development program, the site is to be attacked by the local underground, captured enemy materials will have to be utilised in the attack, as SOE cannot afford to risk knowledge of its involvement in the attack becoming known to the Germans.
If the facility is not the sight of a weapons research group, an attempt must be made to ascertain why the facility would request supplies of graphite and report this information to SOE.

Phase #5: Assistance
Once phase #4 is completed, the agents are to assist the underground in sabotage operations in order to tie down German troops in the area and prepare the way for the coming invasion.