phantomwhale
March 21st, 2020, 01:38
Soooo I've been out of the FG circle for 3-4 years (babies and campaign board games equally to blame).
But in these isolationism times, I'm back! So I've just loaded up my FGU beta version (nice!) and bought the 13th Age ruleset (had been waiting for that 2-3 years ago!) and... I can't get to the code?
Now, I get why this is a good thing - always felt weird everyone getting a copy of the code back when I developed for FG, and only regular updates to that code felt like a good reason to prevent piracy etc...
But as a keen "ruleset hacker" (and kindly bug fixer) where does this put us now? Can you still get inside the guts of things to tweak them (e.g. I've seen some graphics quirks I'd like to see if I can smooth out)? And how are extensions being written with no access to see the code you are extending?
It's been a long while, I'm very rusty on how all this used to work, so excuse me if any of this is super obvious!
But in these isolationism times, I'm back! So I've just loaded up my FGU beta version (nice!) and bought the 13th Age ruleset (had been waiting for that 2-3 years ago!) and... I can't get to the code?
Now, I get why this is a good thing - always felt weird everyone getting a copy of the code back when I developed for FG, and only regular updates to that code felt like a good reason to prevent piracy etc...
But as a keen "ruleset hacker" (and kindly bug fixer) where does this put us now? Can you still get inside the guts of things to tweak them (e.g. I've seen some graphics quirks I'd like to see if I can smooth out)? And how are extensions being written with no access to see the code you are extending?
It's been a long while, I'm very rusty on how all this used to work, so excuse me if any of this is super obvious!