CatDadCode
March 19th, 2020, 18:38
Player pointers have stopped working in FGU. When you try to draw a pointer as a player (via the radial menu or by clicking both mouse buttons) the following error is thrown:
[3/19/2020 11:35:49 AM] [<color="red">ERROR</color>] MOUSE UPDATE: System.NullReferenceException: Object reference not set to an instance of an object
at FMPJEDNFKON.PLCPJCJANDO () [0x0001b] in <7a4dba9528114197ad2e98c1febfd58f>:0
at FMPJEDNFKON.PDBFPNDFDKI (UnityEngine.Vector2 PEADALJAENB, UnityEngine.Vector2 ELNFFLFEHJG) [0x001a3] in <7a4dba9528114197ad2e98c1febfd58f>:0
at AEKKJAPPMPK.DEIIBJGPDON (UnityEngine.Vector2 DFPPPMAFBHB, UnityEngine.Vector2 BBLPAPFHBBE) [0x0006c] in <7a4dba9528114197ad2e98c1febfd58f>:0
at KGNOOCIONDH.ReceiveDragEnd (UnityEngine.Vector2 DFPPPMAFBHB, UnityEngine.Vector2 BBLPAPFHBBE) [0x0001b] in <7a4dba9528114197ad2e98c1febfd58f>:0
at LEECPKFJIAJ.PHPHBLGAMLB (UnityEngine.Vector2 JDKJAHPLHLL) [0x00009] in <7a4dba9528114197ad2e98c1febfd58f>:0
at LEECPKFJIAJ.PKJBEAGEEFK (System.Int32 OFIHBJJLLEO, System.Boolean GMFAHPJOIEO) [0x001dc] in <7a4dba9528114197ad2e98c1febfd58f>:0
at LEECPKFJIAJ.JIDMLNKADMN () [0x00064] in <7a4dba9528114197ad2e98c1febfd58f>:0
at FG.FGDesktop.OPILCLOHJGM () [0x00022] in <7a4dba9528114197ad2e98c1febfd58f>:0
at FG.FGDesktop.Update () [0x0004e] in <7a4dba9528114197ad2e98c1febfd58f>:0
[3/19/2020 11:35:58 AM] [<color="red">ERROR</color>] MOUSE UPDATE: System.NullReferenceException: Object reference not set to an instance of an object
at FMPJEDNFKON.PLCPJCJANDO () [0x0001b] in <7a4dba9528114197ad2e98c1febfd58f>:0
at FMPJEDNFKON.PDBFPNDFDKI (UnityEngine.Vector2 PEADALJAENB, UnityEngine.Vector2 ELNFFLFEHJG) [0x001a3] in <7a4dba9528114197ad2e98c1febfd58f>:0
at AEKKJAPPMPK.DEIIBJGPDON (UnityEngine.Vector2 DFPPPMAFBHB, UnityEngine.Vector2 BBLPAPFHBBE) [0x0006c] in <7a4dba9528114197ad2e98c1febfd58f>:0
at KGNOOCIONDH.ReceiveDragEnd (UnityEngine.Vector2 DFPPPMAFBHB, UnityEngine.Vector2 BBLPAPFHBBE) [0x0001b] in <7a4dba9528114197ad2e98c1febfd58f>:0
at LEECPKFJIAJ.PHPHBLGAMLB (UnityEngine.Vector2 JDKJAHPLHLL) [0x00009] in <7a4dba9528114197ad2e98c1febfd58f>:0
at LEECPKFJIAJ.PKJBEAGEEFK (System.Int32 OFIHBJJLLEO, System.Boolean GMFAHPJOIEO) [0x001dc] in <7a4dba9528114197ad2e98c1febfd58f>:0
at LEECPKFJIAJ.JIDMLNKADMN () [0x00076] in <7a4dba9528114197ad2e98c1febfd58f>:0
at FG.FGDesktop.OPILCLOHJGM () [0x00022] in <7a4dba9528114197ad2e98c1febfd58f>:0
at FG.FGDesktop.Update () [0x0004e] in <7a4dba9528114197ad2e98c1febfd58f>:0
This is true in both the Windows and Mac client. This is in a 5e campaign if that matters.
[3/19/2020 11:35:49 AM] [<color="red">ERROR</color>] MOUSE UPDATE: System.NullReferenceException: Object reference not set to an instance of an object
at FMPJEDNFKON.PLCPJCJANDO () [0x0001b] in <7a4dba9528114197ad2e98c1febfd58f>:0
at FMPJEDNFKON.PDBFPNDFDKI (UnityEngine.Vector2 PEADALJAENB, UnityEngine.Vector2 ELNFFLFEHJG) [0x001a3] in <7a4dba9528114197ad2e98c1febfd58f>:0
at AEKKJAPPMPK.DEIIBJGPDON (UnityEngine.Vector2 DFPPPMAFBHB, UnityEngine.Vector2 BBLPAPFHBBE) [0x0006c] in <7a4dba9528114197ad2e98c1febfd58f>:0
at KGNOOCIONDH.ReceiveDragEnd (UnityEngine.Vector2 DFPPPMAFBHB, UnityEngine.Vector2 BBLPAPFHBBE) [0x0001b] in <7a4dba9528114197ad2e98c1febfd58f>:0
at LEECPKFJIAJ.PHPHBLGAMLB (UnityEngine.Vector2 JDKJAHPLHLL) [0x00009] in <7a4dba9528114197ad2e98c1febfd58f>:0
at LEECPKFJIAJ.PKJBEAGEEFK (System.Int32 OFIHBJJLLEO, System.Boolean GMFAHPJOIEO) [0x001dc] in <7a4dba9528114197ad2e98c1febfd58f>:0
at LEECPKFJIAJ.JIDMLNKADMN () [0x00064] in <7a4dba9528114197ad2e98c1febfd58f>:0
at FG.FGDesktop.OPILCLOHJGM () [0x00022] in <7a4dba9528114197ad2e98c1febfd58f>:0
at FG.FGDesktop.Update () [0x0004e] in <7a4dba9528114197ad2e98c1febfd58f>:0
[3/19/2020 11:35:58 AM] [<color="red">ERROR</color>] MOUSE UPDATE: System.NullReferenceException: Object reference not set to an instance of an object
at FMPJEDNFKON.PLCPJCJANDO () [0x0001b] in <7a4dba9528114197ad2e98c1febfd58f>:0
at FMPJEDNFKON.PDBFPNDFDKI (UnityEngine.Vector2 PEADALJAENB, UnityEngine.Vector2 ELNFFLFEHJG) [0x001a3] in <7a4dba9528114197ad2e98c1febfd58f>:0
at AEKKJAPPMPK.DEIIBJGPDON (UnityEngine.Vector2 DFPPPMAFBHB, UnityEngine.Vector2 BBLPAPFHBBE) [0x0006c] in <7a4dba9528114197ad2e98c1febfd58f>:0
at KGNOOCIONDH.ReceiveDragEnd (UnityEngine.Vector2 DFPPPMAFBHB, UnityEngine.Vector2 BBLPAPFHBBE) [0x0001b] in <7a4dba9528114197ad2e98c1febfd58f>:0
at LEECPKFJIAJ.PHPHBLGAMLB (UnityEngine.Vector2 JDKJAHPLHLL) [0x00009] in <7a4dba9528114197ad2e98c1febfd58f>:0
at LEECPKFJIAJ.PKJBEAGEEFK (System.Int32 OFIHBJJLLEO, System.Boolean GMFAHPJOIEO) [0x001dc] in <7a4dba9528114197ad2e98c1febfd58f>:0
at LEECPKFJIAJ.JIDMLNKADMN () [0x00076] in <7a4dba9528114197ad2e98c1febfd58f>:0
at FG.FGDesktop.OPILCLOHJGM () [0x00022] in <7a4dba9528114197ad2e98c1febfd58f>:0
at FG.FGDesktop.Update () [0x0004e] in <7a4dba9528114197ad2e98c1febfd58f>:0
This is true in both the Windows and Mac client. This is in a 5e campaign if that matters.