lokiare
March 17th, 2020, 19:20
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Vampire the Masquerade 5th Edition Ruleset
1.0.3 Release fixes and improvements
[Added] Edit and Roll sheet for the Disciplines. Very useful to keep it open and removing the need to navigate between character sheet tabs
[Fixed] Edit and Import buttons in the Character selection entry not overlapping with clan symbol
[Added] Created a new module “Storyteller’s Tools”, to keep SPCs, Storyteller screen booklet tables and equipment separated from the players
[Fixed] Screen message regarding discipline powers when loading an SPC standard sheet. ( Script Error: [string "charsheet_disciplineitem:powers"]:1: )
[Added] Disciplines can now be rolled with attribute+skill (att+skill+discipline)
[Added] Clan window can now be scaled. Separated into 2 tabs to make it easier to read
[Fixed] Protean icon link of its discipline sheet fixed
[Fixed] Camarilla Contract, Discipline Affinity and Clan Curse merits and flaws descriptions are correct now
Call of Cthulhu 7E (Ruleset)
[Fixed] Script error when calculating occupational skill points in FGU
[Fixed] Copy node error when assigning occupation in FGU
Pathfinder RPG - Ultimate Campaign
[Fixed] Feats display correctly
SFRPG Ruleset
[Fixed] Console Error
Pathfinder RPG - Core Rules Pack
[Fixed] The sunblade was missing its price, weight and magical aura/construction information
[Fixed] All magical unique armors and shields (except for those whose Armor Check Penalties were 0 and Rhino Hide, which has a static ACP listed, and mithral armors) had their ACP incorrectly coded to be one point worse than they should have (due to the fact that MWK armor lessens ACP by 1 and all magic armors are MWK by default). This also applies to adamantine armor as they are also considered MWK by default
[Fixed] Breastplate of Command was mislabeled as an Adamantine Breastplate (which already had its own entry so these were duplicated)
Pathfinder RPG - Ultimate Equipment
[Fixed] Re-tooled magic weapons and armor to have actual weapon and armor stats, instead of generic magic item template
D&D Classics: Temple of Elemental Evil
[Added] Environmental Node "NPC" to more easily manage the environmental damage while in the Nodes
Room 353 "Behind the Throne", add pin/location on map for easier reference
[U]D&D Classics: Complete Wizard's Handbook
Pushing previous update to LIVE channel
[U]D&D Classics: Complete Priest's Handbook
Peasant Priest Kit non-weapon skill choice corrected
[U]D&D Classics: D&D Classics: Monstrous Manual (2E)
Various creatures with vuln/resist per dice. Making use of DDR effect
[U]D&D Classics: Dungeon Masters Guide (2E)
Potion effects/duration added to Fire Resistance
[Update] Magical Axe speed factor corrected
[Update] Magical Throwing Axe, added attacks
[Update] Various resistant magic items with new DDR effect where required
[U]D&D Classics: Player's Handbook (2E)
[Added] "Confusion" table for easier use of spell and item effects
Confusion spell (Arcane and Divine) to include Confusion table
[Update] Enlarge spell effects updated for damage reductions based on caster level (shrink/enlarge effects)
[U]2E Ruleset
[Update] Backport more 3.3.10 changes from source rulesets
[Update] Various button colors changed for better contrast
[Update] Math Eval effects string processing to allow for float results (for DMGX/HEALX effects)
[Update] Removed custom Horizontal tabs code (Used in DM CT). Switched to CoreRPG provided code
[Fixed] Selecting in Combat Tracker for DM, when clicking token in CT. It was offset by one entry
[Added] Effect Damage Threshold “DT”. Immunity to all damage from a single attack if the damage is less than the number specified; otherwise all damage is applied
[Added] Effect type Damage Dice Reduction "DDR". "DDR: 2 fire" would reduce the damage of fire 2 points per dice (minimum of 1 per dice)
[Fixed] Attack and damage modifiers not updating properly when toggling weapon type (melee/ranged/thrown)
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Vampire the Masquerade 5th Edition Ruleset
1.0.3 Release fixes and improvements
[Added] Edit and Roll sheet for the Disciplines. Very useful to keep it open and removing the need to navigate between character sheet tabs
[Fixed] Edit and Import buttons in the Character selection entry not overlapping with clan symbol
[Added] Created a new module “Storyteller’s Tools”, to keep SPCs, Storyteller screen booklet tables and equipment separated from the players
[Fixed] Screen message regarding discipline powers when loading an SPC standard sheet. ( Script Error: [string "charsheet_disciplineitem:powers"]:1: )
[Added] Disciplines can now be rolled with attribute+skill (att+skill+discipline)
[Added] Clan window can now be scaled. Separated into 2 tabs to make it easier to read
[Fixed] Protean icon link of its discipline sheet fixed
[Fixed] Camarilla Contract, Discipline Affinity and Clan Curse merits and flaws descriptions are correct now
Call of Cthulhu 7E (Ruleset)
[Fixed] Script error when calculating occupational skill points in FGU
[Fixed] Copy node error when assigning occupation in FGU
Pathfinder RPG - Ultimate Campaign
[Fixed] Feats display correctly
SFRPG Ruleset
[Fixed] Console Error
Pathfinder RPG - Core Rules Pack
[Fixed] The sunblade was missing its price, weight and magical aura/construction information
[Fixed] All magical unique armors and shields (except for those whose Armor Check Penalties were 0 and Rhino Hide, which has a static ACP listed, and mithral armors) had their ACP incorrectly coded to be one point worse than they should have (due to the fact that MWK armor lessens ACP by 1 and all magic armors are MWK by default). This also applies to adamantine armor as they are also considered MWK by default
[Fixed] Breastplate of Command was mislabeled as an Adamantine Breastplate (which already had its own entry so these were duplicated)
Pathfinder RPG - Ultimate Equipment
[Fixed] Re-tooled magic weapons and armor to have actual weapon and armor stats, instead of generic magic item template
D&D Classics: Temple of Elemental Evil
[Added] Environmental Node "NPC" to more easily manage the environmental damage while in the Nodes
Room 353 "Behind the Throne", add pin/location on map for easier reference
[U]D&D Classics: Complete Wizard's Handbook
Pushing previous update to LIVE channel
[U]D&D Classics: Complete Priest's Handbook
Peasant Priest Kit non-weapon skill choice corrected
[U]D&D Classics: D&D Classics: Monstrous Manual (2E)
Various creatures with vuln/resist per dice. Making use of DDR effect
[U]D&D Classics: Dungeon Masters Guide (2E)
Potion effects/duration added to Fire Resistance
[Update] Magical Axe speed factor corrected
[Update] Magical Throwing Axe, added attacks
[Update] Various resistant magic items with new DDR effect where required
[U]D&D Classics: Player's Handbook (2E)
[Added] "Confusion" table for easier use of spell and item effects
Confusion spell (Arcane and Divine) to include Confusion table
[Update] Enlarge spell effects updated for damage reductions based on caster level (shrink/enlarge effects)
[U]2E Ruleset
[Update] Backport more 3.3.10 changes from source rulesets
[Update] Various button colors changed for better contrast
[Update] Math Eval effects string processing to allow for float results (for DMGX/HEALX effects)
[Update] Removed custom Horizontal tabs code (Used in DM CT). Switched to CoreRPG provided code
[Fixed] Selecting in Combat Tracker for DM, when clicking token in CT. It was offset by one entry
[Added] Effect Damage Threshold “DT”. Immunity to all damage from a single attack if the damage is less than the number specified; otherwise all damage is applied
[Added] Effect type Damage Dice Reduction "DDR". "DDR: 2 fire" would reduce the damage of fire 2 points per dice (minimum of 1 per dice)
[Fixed] Attack and damage modifiers not updating properly when toggling weapon type (melee/ranged/thrown)