Varsuuk
March 9th, 2020, 20:19
For ==>CoreRPG<==
I see the comparisons to trigger start and end effect callbacks but other than setting to "0" (the only value I ever see it as), it calling the START at the start of a round, I have no idea how it is used.
I have tried searching on "nInit" and "dbField" but not finding where it is set by name (vs through loop of k,v) - what does this portion of the effect on CT mean? The initiative roll (segment, if you will) when the effect TAKES place, TOOK place, etc?
How does it get set? Is there a field when modifying the effect for this?
===============
For ==> 2E <==
In this ruleset I see a field with tooltip "initiative to adjust on". That field can be hand edited (not sure if needs to for certain scenarios) and will be set to the value of the character's initiative roll + cast time (init mod on the spell) of the spell being cast if the player clicks on initiative roll button for the spell.
This seems to set a cool "casting ..." (and if I drag the effect target, it tells me "targeting ..." also) on the effects tab of char along with (c) and there is the "initiative to adjust on" set to == char's initiative value. Duration is always 1, so it poofs past that initiative point. Is that there just to be triggered if character takes damage before his turn?
So, I see how it "triggers" start when hits that point - but how does it trigger "end"? The effect poofs as soon as that segment hits so end never comes into play? Is this something that is a potential coding in CoreRPG just not used? How would it BE used with only a single "init" entry on the effect - I could not see how to add duration to the casting effect. I can imagine this might be used to click a button where a spell triggers an effect on you with 2 rounds duration on init segment 7, so it ticks down to 1 round on next rounds segment 7 or beyond and 0 on following segment 7. The thing is I cannot see how to create such a scenario?
>> Could anyone walk me through steps on creating the spell/effects/scenario to understand this?
>>> Have not yet searched through 2E forum to see where Celestian describes the spell effects functionality. I suspect he has such a page cos he writes up nice graphic filled examples, but unfortunately they have not been collected into a "manual" on the documentation for rulesets page yet. Probably cos it was all still in flux then.
I see the comparisons to trigger start and end effect callbacks but other than setting to "0" (the only value I ever see it as), it calling the START at the start of a round, I have no idea how it is used.
I have tried searching on "nInit" and "dbField" but not finding where it is set by name (vs through loop of k,v) - what does this portion of the effect on CT mean? The initiative roll (segment, if you will) when the effect TAKES place, TOOK place, etc?
How does it get set? Is there a field when modifying the effect for this?
===============
For ==> 2E <==
In this ruleset I see a field with tooltip "initiative to adjust on". That field can be hand edited (not sure if needs to for certain scenarios) and will be set to the value of the character's initiative roll + cast time (init mod on the spell) of the spell being cast if the player clicks on initiative roll button for the spell.
This seems to set a cool "casting ..." (and if I drag the effect target, it tells me "targeting ..." also) on the effects tab of char along with (c) and there is the "initiative to adjust on" set to == char's initiative value. Duration is always 1, so it poofs past that initiative point. Is that there just to be triggered if character takes damage before his turn?
So, I see how it "triggers" start when hits that point - but how does it trigger "end"? The effect poofs as soon as that segment hits so end never comes into play? Is this something that is a potential coding in CoreRPG just not used? How would it BE used with only a single "init" entry on the effect - I could not see how to add duration to the casting effect. I can imagine this might be used to click a button where a spell triggers an effect on you with 2 rounds duration on init segment 7, so it ticks down to 1 round on next rounds segment 7 or beyond and 0 on following segment 7. The thing is I cannot see how to create such a scenario?
>> Could anyone walk me through steps on creating the spell/effects/scenario to understand this?
>>> Have not yet searched through 2E forum to see where Celestian describes the spell effects functionality. I suspect he has such a page cos he writes up nice graphic filled examples, but unfortunately they have not been collected into a "manual" on the documentation for rulesets page yet. Probably cos it was all still in flux then.