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yeknom
March 7th, 2020, 04:03
When making a custom race how do I make sure that the languages associated with that race show up when I drop the race to the character sheet. I am adding the Frog God Games Lost Lands racial descriptions to humans and many of them have languages that are unique to their race. For example, if I replace Common with Berrini for a human, no language shows up when I drop and drag the race onto the character sheet. Everything else shows up.
Kelrugem
March 7th, 2020, 04:56
When making a custom race how do I make sure that the languages associated with that race show up when I drop the race to the character sheet. I am adding the Frog God Games Lost Lands racial descriptions to humans and many of them have languages that are unique to their race. For example, if I replace Common with Berrini for a human, no language shows up when I drop and drag the race onto the character sheet. Everything else shows up.
Hi :)
Hm, I am not sure, my guess would be that the FG parser takes the languages out of data_common.lua of the ruleset which means that you would have to write an extension to add new languages for the parser :) But I didn't look at the code yet, I do not think that adding new languages via the options (as it can be done) will apply the changes to the parser, too
yeknom
March 7th, 2020, 05:27
Thanks for the answer. It's a simple enough thing to add it in manually so no worries overall.
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