PDA

View Full Version : Official Mythic Adventures Inquiry



Fionavar
February 28th, 2020, 21:51
Excited by the new PFRPG Mythic Adventures - in fact just purchased it! I do not see, however, how to add a Mythic Class to the FG character sheet? I can add a ton of other stuff, but the class/path itself does not seem to be possible?

LordEntrails
February 29th, 2020, 03:53
You've loaded the module? Is the class not listed in the Class list?

Fionavar
February 29th, 2020, 04:11
You've loaded the module? Is the class not listed in the Class list?

No - that is the weird part. All of the other options - well what I assume are - are available, i.e. feats and such

LordEntrails
February 29th, 2020, 04:17
Just in case the correct folk(s) don't see this thread, I would post in the bug report thread at the top of this sub-forum. Sounds like a problem to me. Given that it is now the weekend, it might take a bit to get a reply, but maybe it can get updated for next Tuesday's update.

Fionavar
February 29th, 2020, 04:19
Thanks LordEntrails!

sciencephile
February 29th, 2020, 07:06
Sorry for the inconvenience about this. The classes were not added on purpose at this time due to the nature of the book and the rules regarding mythic characters/creatures. The mythic rules don't follow the same rules as a standard class or prestige class. Mythic levels are gained trials, rather than the standard experience/level method. Furthermore, the classes have standard things like BAB, Fort Save, Ref Save, Will Save, skills per level, etc. that don't appear to be addressed by the Mythic Adventures rules. It was intended to drag over the special abilities for your tier level to your character sheet. I might be able to fake it and create the mythic "classes" as Fantasy Grounds classes (with the missing data as just blank) but I will need a few days to ponder that and make sure nothing breaks as a result. It will not be done by this Tuesday update but most likely the following Tuesday update.

Fionavar
February 29th, 2020, 18:46
Thanks sciencephile - how did you intend to indicate, them that the character was on a particular Mythic Path?

sciencephile
February 29th, 2020, 18:59
I started doing the classes and the best I can come up with is to make them classified as prestige classes for Fantasy Grounds purposes. Then I took the BAB/Save/Skills information from the base class and added the mythic special abilities to the class record. Each path has a name to it but can have several different classes utilizing it.

For example, the archmage mythic class references that it is best for sorcerers and wizards but can also be used by bards, summoners, and witches.

This means that in order to halfway have this work correctly, there will be several classes that have the class specific stuff mixed in with the mythic stuff for the automation to work.

For example,

Archmage (Wizard)
Archmage (Sorcerer)
Archmage (Bard)
Archmage (Summoner)
Archmage (Witch)

This means that there be a ton of classes, which I hope isn't confusing but I don't see any other way, other than to just have one and force the player to make drastic adjustments.

The tier path abilities will have to stay as special abilities and not be part of the automation because there are too many options to properly automate.

For instance, the archmage can select from their 1st-Tier path abilities or the 1st-Tier Universal path abilities. As they grow in power, they can select tier abilities for the new tier they qualify for (both from their specific class and from universal) *or* they can still choose to select from a lower tier. So, when the archmage gets to 3rd-Tier, they can choose from either 1st-Tier or 3rd Tier (from Archmage or Universal).

I think the best way is to just have a placeholder for that level saying to pick a tier of the appropriate level or lower and the players can select the appropriate path ability from the Special Abilities tab that corresponds to their path or the universal path.

Hopefully, this makes sense.

-Danny

Fionavar
February 29th, 2020, 20:26
This is what I did fwiiw ... https://mayawalk-my.sharepoint.com/:i:/g/personal/rmmt_perlucidus_net/EbMoiBidHsxBmLmG9gemEysBaiTScXHwt_IbMVFZbhpUzg (Won't met me insert image)

sciencephile
February 29th, 2020, 22:26
Yeah, that makes it a generic Archmage template, which would work for everything except the saves, hit points, and skill points (which would have to be done manually). To be honest, that is probably cleanest as it would keep the mythic class legit for classes beyond what it is programmed for (like the Magus). I also think that the saves are hinky by programming them like a prestige class as "good" saves will get a +2 bump on a first level of that class (which I don't believe was intended).

Upon reflection, this might be better. I will just have to add an entry to remind the user to adjust their hit points, saves, and skills.

Fionavar
February 29th, 2020, 22:32
Hi sciencephile,

I just coordinate Hero Lab sheets manually with FG all of the time anyways. What I was wondering is if you could drag the Archmage into the character area and thus have access to the entry itself, rather than adjust the character: does that make sense?

sciencephile
February 29th, 2020, 22:57
There's no way to handle it in Fantasy Grounds without some level of adjustment happening to the character. You can access all the character information in written form by using the reference manual. All the path abilities (base and tier information) are special abilities. I am adding the classes that gives the base path abilities and the mythic class abilities. You will still have to access the Special Abilities tab to select specific path abilities. The automation will be a lot better than before but there is no way to make it 100% complete due to limitations.

If it helps, I don't think the character adjustment required will be all that drastic or time intensive.

Fionavar
February 29th, 2020, 23:09
Okay - thanks for your time. Totally love the FG virtual environment for PFRPG!

sciencephile
March 1st, 2020, 03:40
Hi Fionavar,

I have created the classes and checked the code back in. There is a chance that it is early enough for this change to hit next Tuesday's production update but I cannot guarantee that it will make it for this go-around. Worst case scenario, it you should see the update by the following Tuesday.

-Danny

mozmonar
April 25th, 2020, 07:38
Hi there,

Looking over the implementation of the Mythic Paths in the official module I noticed that they are setup as Prestige Paths. All good so far. However, they seem to include things such as skills, Hit Die rolls, BAB and Saving Throw improvements (and in the case of Archmage and Hierophant a table suggesting +1 level of spell-casting class) like other Prestige Classes.

Unless I am seriously mistaken none of these should be added as Mythic Tiers are gained. Each path does give a fixed HP increase at each tier but that is all. So, I made copies of the Paths from the official module and adjusted them by removing the elements that shouldn't be improving with Tier advancement.

Anyway, I'm including the updated path/classes if you want to use them in your official module.
34347
34348
34349
34350

sciencephile
April 25th, 2020, 15:28
Hi mozmonar,

Thanks for the report. You are correct and it can be done manually as you have done, the development was done using a required development tool. Unfortunately, it doesn't allow for blank values and is made to output as a normal class or prestige class does. Mythic classes were something new and I had to do my best to work around the restrictions.

I do have other requests for improvements to the development tool in the system and will request this too so it can be fixed in the future. However, that won't happen real soon due to trying to get Unity running and out of beta.

Thank you for your patience.

mozmonar
April 25th, 2020, 17:01
Hi mozmonar,

Thanks for the report. You are correct and it can be done manually as you have done, the development was done using a required development tool. Unfortunately, it doesn't allow for blank values and is made to output as a normal class or prestige class does. Mythic classes were something new and I had to do my best to work around the restrictions.

I do have other requests for improvements to the development tool in the system and will request this too so it can be fixed in the future. However, that won't happen real soon due to trying to get Unity running and out of beta.

Thank you for your patience.

Hey, no worries. I was just offering the manually edited classes if you wanted to save any duplication of effort. If that's not possible I understand.