dearestleader
February 27th, 2020, 19:09
Hi All,
I've searched the forums and also watched a lot of YouTube videos on running combat and haven't found exactly what I'm looking for.
There's a lot of clicking from the DM point of view when NPCs from opposing sides start a fight with each other. Realistically speaking you might have a small number of them within melee range while everyone else is would either stand around or use ranged attacks. Is there a method/strategy/extension to automate targeting and attack rolls for a large number of NPCs? Something that would pick an opposing side from their perspective (hostile vs friendly) randomly, roll an attack, and damage die would be convenient. A good end point would be to have something like the AI in some of the older D&D games like Pool of Radiance or Azure Bonds that gives the NPCs a turn even if it isn't that smart.
Manually I could break encounters up into waves with reinforcements arriving for both sides periodically to keep the combat tracker clean. That's an option, but having more of a video game feel would be kind of cool. It would also have more of a dramatic effect of dropping a lot of NPCs on the players than have several waves. Anyone know of any free or commercial resources that enhance the combat tracker?
I've searched the forums and also watched a lot of YouTube videos on running combat and haven't found exactly what I'm looking for.
There's a lot of clicking from the DM point of view when NPCs from opposing sides start a fight with each other. Realistically speaking you might have a small number of them within melee range while everyone else is would either stand around or use ranged attacks. Is there a method/strategy/extension to automate targeting and attack rolls for a large number of NPCs? Something that would pick an opposing side from their perspective (hostile vs friendly) randomly, roll an attack, and damage die would be convenient. A good end point would be to have something like the AI in some of the older D&D games like Pool of Radiance or Azure Bonds that gives the NPCs a turn even if it isn't that smart.
Manually I could break encounters up into waves with reinforcements arriving for both sides periodically to keep the combat tracker clean. That's an option, but having more of a video game feel would be kind of cool. It would also have more of a dramatic effect of dropping a lot of NPCs on the players than have several waves. Anyone know of any free or commercial resources that enhance the combat tracker?