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View Full Version : [MACOSX][5E][BUG] When exporting to a module, pins on the map have wrong links



Chris CB
February 16th, 2020, 11:19
I've exported a story with a maps with some pins linked to the story. On the original campain, when I click on a pin, the right story is opened. On the campain where I've loaded the generated module, the pins are no more linked to the story (open a blank one) or point to the wrong one.

Original Campain
31630

Maps loaded with the module
31631

Platform : MacOSX 10.14.6 (Mojave), MacBookPro 2.9Ghz Core i9, 32Go with Graphic Card 560X. Magic Keyboard with numeric keypad (French version).
Ruleset : 5E 3.3.10

Zacchaeus
February 16th, 2020, 15:34
The obvious first question is did you also export the story entries? If so try in a new campaign without the extension that you have loaded (and if you had that loaded in your creation campaign disable it and re-export).

Chris CB
February 16th, 2020, 23:26
I've export all entries. I've made a new test : export the module and create a new campain. The same problem occurs. I've made a video.

https://www.dropbox.com/s/n6hgfkhf3ar0wl2/BugFGU.mp4?dl=0

Moon Wizard
February 18th, 2020, 05:02
Thanks for reporting. I've filed as task FGU-898 to investigate.

Regards,
JPG

Chris CB
February 18th, 2020, 08:28
Thank you :)

Moon Wizard
February 20th, 2020, 02:07
I just pushed a new Windows build that fixes this issue; the Mac build should be up by tomorrow.

Regards,
JPG

Chris CB
February 20th, 2020, 15:54
It's working like a charm. Thank you very much. :)