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LordEntrails
February 14th, 2020, 01:13
This is not legal advice. I am not a lawyer, expert in intellectual property, or software licensing. But it has been a topic of interest for me for years and something I have researched many times and believe the information below to be accurate. If you have concerns then you should research the topic on your own. If you have significant financial interests, you should seek the legal advice of a qualified attorney.

This post is designed to help community members, both user and developers, understand some of the legal and social aspects around community extensions, modules and other content. Though written for the FG forums, only the discussion of section 5 of the FG EULA is specific to this forum or this program. It also is generally applicable though of particular focus on the laws of the United States, which is generally applicable since SmiteWorks is a US company and the website is hosted in the USA.

The Summary – The short of what you need to know;

If you are a user, anything posted online you can use for your personal and non-commercial use (generally that’s why it’s been posted). Do not redistribute anything in any form, unless it is posted with a license that says you can. Assume it is illegal to do so (because it is) and if you want to redistribute it or use it in your own creations (in whole or in part; on your website, Discord server, or anywhere else), ask the person who created it. Remember, the laws are about distribution, not commercialization so it doesn’t matter if you are charging money or not.

If you are a developer (i.e. you want to create something and share it with others), please do, please share! But remember a few things;

First, if you do not mark or license what you post, then the law assumes you retain full rights. If you want anyone to be able to use it for anything but their personal and non-commercial use, then you need to license it per your desires (see License Types below).
Just because some else has posted something else online, does not mean you can use it in whole or part. If it does not include a license, ask. The community here is very open, responsive, and helpful; and usually all people ask is to be given credit for their work and that you don’t commercialize their work without their permission.
Please put a license on your work. Even a simple line in your post stating your desires will help others. See the License Types discussion below for a simple summary of some common licenses you can use and how you can mark your work accordingly.


The Details – Common License Types and the FG EULA

License Types
There are many types of licenses and an infinite number of licenses, but their have been several well received licenses that have been written for generalized use that are simple to understand and easy to use. These (mostly Creative Commons) are the ones I will talk about. What they mean, when you should use them, and how to use them.

In general, there are a couple aspect that these licenses attempt to control/identify;
Derivation: Can someone use this to make something else? Can they take it apart and uses pieces of it to do something else?
Commercialization: Can someone else use this to make money?
Distribution: How & where can someone else distribute your work?
Attribution: Does someone else have to indicate others who contributed to the work or give them credit?

If you want to indicate that anyone can use your work for …

...anything they want;
Release it to the Public Domain. You can do this by a simple statement like “This work is Public Domain” or “License: CC0”. This means anyone can use it in whole or part in anyway they want, including commercially and also applying any license they wish.

… anything they want as long as they give you credit and share it under the same terms;
Add a statement like; “License: GNU GPLv3” (or less preferred “License: CC-BY-SA”). This means they can commercialize it or do anything else with it, as long as they give you credit for the parts of your work they use and they too release it under the same license.

… anything they want as long as it is non-commercial;
Add a statement like “License: CC-BY-NC”. This means they can use all or part of your work as long as they give you credit and do not commercialize it.

… redistributing it, but can not change it or commercialize it;
Add a statement like “License: CC-BY-NC-ND” This means they can share it all they want, but they have to keep it whole and cannot change it or commercialize it. In short, others can redistribute your work, but only in whole and not for money.

The Fantasy Grounds EULA
Fantasy Grounds has a specific End User License Agreement (EULA) that discusses content distribution. See section 5, https://www.fantasygrounds.com/forums/faq.php?faq=fantasy_grounds_faq#faq_eula


5. AUTHORIZED CONTENT DISTRIBUTION. You agree not to use the SOFTWARE in any way to create unauthorized content for distribution to other users. This includes any content which violates any copyrights of any persons or for which you own the copyright but you have not obtained a LICENSE AGREEMENT with SMITEWORKS for authorized content distribution. You may create and distribute content in a strictly non-commercial capacity without a LICENSE AGREEMENT as if it were authorized content as long as that content does not violate any copyrights of any person.

This applies directly to what is commonly referred to as DLC (Down Loadable Content) such as conversion of printed RPG materials that contain copyrighted material and new creations. And has two aspects to it; 1) this means you can not distribute text of rules, classes, items, stories, locations, etc that does not have some sort of permissive license, and in which case you must also follow the terms of that license. Permissive licenses include things like the; OGL (Open Gaming License) (https://en.wikipedia.org/wiki/Open_Game_License), Paizo Community Use Policy (https://paizo.com/community/communityuse), & the Wizard Fan Content Policy (https://company.wizards.com/fancontentpolicy). And, 2) you can not commercialize (sell) FG modules or content without a License Agreement with SmiteWorks. If you are looking to sell commercial content for FG, you can do so through www.DMsGuild.com (https://www.DMsGuild.com) (because they already have a license with SmiteWorks) or by reaching an agreement with SmiteWorks.

On the DMsGuild
The www.DMsGuild.com (https://www.DMsGuild.com) is an online marketplace for D&D 5E digital content (including FG products) authorized by WotC (and SmiteWorks). All products on the Guild are licensed through a unique Community Content Agreement (CCA). This agreement is both more permissive and more restrictive than the Open Gaming License, allowing you to re-use almost all WotC published 5E content including other DMsG author's content, but also restrictive in preventing you from distributing the content elsewhere and allowing others to re-use your content in their products (with restrictions). Make sure you read the CCA presented for your agreement prior to finish uploading any product there. See Post 18 (https://www.fantasygrounds.com/forums/showthread.php?53781-On-Licensing-Distribution-of-Community-Content&p=524740&viewfull=1#post524740) & 30 (https://www.fantasygrounds.com/forums/showthread.php?53781-On-Licensing-Distribution-of-Community-Content&p=581119&viewfull=1#post581119) for more.
NOTE: DMsGuild licensing is not intended to be use for software, i.e. Extensions & Rulesets; though if such is only usable for D&D 5E it may be acceptable to distribute via this channel, seek clarification before doing so, or use the FG Forge (https://forge.fantasygrounds.com/).

D&D 5.1 SRD
With the change in licensing of the 5.1 SRD, from the OGL 1.0a to CC-BY-4.0, has only minor changes to FG content. The FG EULA still applies; commercial distribution requires use of the Forge, the CCA of the DMsGuild, or a license agreement. Non-Commercial distribution via other means remains acceptable as long as you comply with the CC-BY-4.0 requirements of the 5.1 SRD. A reasonable discussion of this is here: https://a5esrd.com/how-to-use-creative-commons

Remember, this is not legal advice. Please discuss and if you think something in the above should be changed, please let me know.

edit: (3/14/20) Interpretation of Section 5 changed to include info on commercialization. Changed section on GNU GPLv3 to prefer that type, change to CC-BY-SA and include requirement to re-share under the same license.
edit: (7/8/20) Added section 'On the DMsGuild'
edit: (2/15/23) Edit section 'On the DMsGuild' regarding extensions and software. Added section 'D&D 5.1 SRD'

JimSocks
March 12th, 2020, 12:52
This is SO helpful. Thank you!

LordEntrails
March 12th, 2020, 15:18
Thanks Jim, I'm glad it was clear and concise enough to be useful :)

Hopefully community developers will be able to use these guidelines to mark what they share with the license(s) they desire.

Mortar
March 12th, 2020, 15:34
Very concise LE!

Mortar
March 12th, 2020, 15:42
Bummer...

32066

Speculi
March 12th, 2020, 21:25
First: Disclaimer! This is no legal advice!

Second: Thank you! Great concise information on a difficult topic!

I had to learn a bit about software licensing and copyright myself. So here are a few small additions.



Add a statement like; “License: CC-BY” or “License: GNU GPL v3”.

To any of your "add a statement like" steps: Not sure if that actually counts as a legal license statement. I believe you would have to at least add a link to, or better include, the full license text within your work. (i.e. a license file or something)
Even though the “This work is Public Domain” seems to be pretty unambiguous, depending on your country and laws it might not be that easy to actually create a legally sound statement to release something into public domain. Many jurisdictions just have never planned for this to happen before your copyright expires (after your death etc.). So using a very permissive like CC0 might be better.

With the exception of CC0, using a CC license for software might not be ideal and using one of the similar software licenses like GPL or MIT might be better (extension code might fall into that category, while a typical module would not).
https://creativecommons.org/faq/#can-i-apply-a-creative-commons-license-to-software
Yeah, legal stuff is always a lot of fun...



This section 5 of the license agreement really doesn’t change any rights or restrictions that would be in place without this section. Local and national laws generally already restrict distribution of Intellectual Property. This simple says that if you are going to break the laws, you can’t use Fantasy Grounds and protects SmiteWorks from being culpable in the illegal activities of its’ customers.

If I understand section 5 correctly, it changes what is allowed in so far, that you are not allowed to sell something without a license agreement with SmiteWorks, when you used Fantasy Grounds to create it. Just an agreement with the copyright holder of the distributed material is not enough. Even if you yourself are the original author/creator and copyright holder. Not sure if you could in theory create something completely without using the FG software and sell that work to be used with FG...

LordEntrails
March 14th, 2020, 18:02
To any of your "add a statement like" steps: Not sure if that actually counts as a legal license statement. I believe you would have to at least add a link to, or better include, the full license text within your work. (i.e. a license file or something)
Even though the “This work is Public Domain” seems to be pretty unambiguous, depending on your country and laws it might not be that easy to actually create a legally sound statement to release something into public domain. Many jurisdictions just have never planned for this to happen before your copyright expires (after your death etc.). So using a very permissive like CC0 might be better.
Agree. Some jurisdictions and some license allow a simple statement like I mention, but many also require the full text of what you are referring to be included or linked. I'll add a little something above, but I do want to keep things simple. In part because I think in most cases that if any such dispute became a legal issue, I think many courts would feel the creator has made their intent clear with such a statement and would not expect or require more legally ... defined statements. And I'll defer back to the statement I started with, that if someone has significant concerns or financial interest, what I outlined is certainly not sufficient.

EDIT: also, I would hope this would serve more as a community notifier and not as a legal basis. i.e. this is a way for community creators to state what they would like. A way to help us respect each others wishes in a clear manner. To me, that is more important than the legal aspects.


With the exception of CC0, using a CC license for software might not be ideal and using one of the similar software licenses like GPL or MIT might be better (extension code might fall into that category, while a typical module would not).
https://creativecommons.org/faq/#can-i-apply-a-creative-commons-license-to-software
Yeah, legal stuff is always a lot of fun...
I have always struggled to understand the MIT license. It also has some challenges with it, one in that I think it requires it to be attached to the work and not just referenced. Just one reason I've shied away from it.

I'm welcome to rewording anything, feel free to propose changes and we will see where we end up :)


If I understand section 5 correctly, it changes what is allowed in so far, that you are not allowed to sell something without a license agreement with SmiteWorks, when you used Fantasy Grounds to create it. Just an agreement with the copyright holder of the distributed material is not enough. Even if you yourself are the original author/creator and copyright holder. Not sure if you could in theory create something completely without using the FG software and sell that work to be used with FG...
I wanted to do a little more research and have a discussion or two on this. And you are right. I believe the intent of this section is indeed to require that FG content be sold with permission from SmiteWorks. I'll update the first post to reflect this shortly.

JimSocks
March 14th, 2020, 19:06
Does that mean, I can’t make an FG module and sell it on DMsGuild without Smiteworks’s say-so?

mattekure
March 14th, 2020, 20:26
Does that mean, I can’t make an FG module and sell it on DMsGuild without Smiteworks’s say-so?

No, because Smiteworks has an agreement with DMsGuild. So you are covered under that.

Speculi
March 14th, 2020, 20:30
Does that mean, I can’t make an FG module and sell it on DMsGuild without Smiteworks’s say-so?
Have a look at this: https://www.fantasygrounds.com/forums/faq.php?faq=fantasy_grounds_faq#faq_kickstarter3pp

TL;DR; There is an exception in place which allows you to distribute Fantasy Grounds content via DMsGuild.

Edit: Ah, mattekure was faster, still leaving this here for the linked reference.

LordEntrails
March 14th, 2020, 22:52
I updated the part about section 5 just a little bit more. Let me know if this is not clear;

If you are looking to sell commercial content for FG, you can do so through www.DMsGuild.com (https://www.dmsguild.com/) (because they already have a license with SmiteWorks) or by reaching an agreement with SmiteWorks.

Nickademus
July 7th, 2020, 15:50
If you are looking to sell commercial content for FG, you can do so through www.DMsGuild.com (because they already have a license with SmiteWorks) or by reaching an agreement with SmiteWorks.

If you are going to include information about the DMsGuild, you really need to give all the information so as not to mislead someone. When you sell content on the DMsG, you lose many of your intellectual property rights and copyrights. It is important to point out the unusual set of conditions in the agreement between Wizards of the Coast, Fantasy Grounds, and the uploaders.

LordEntrails
July 7th, 2020, 16:30
If you are going to include information about the DMsGuild, you really need to give all the information so as not to mislead someone. When you sell content on the DMsG, you lose many of your intellectual property rights and copyrights. It is important to point out the unusual set of conditions in the agreement between Wizards of the Coast, Fantasy Grounds, and the uploaders.
What would you like me to add?

I will say it's is not that you lose (because of the connotations and implications of the phrase), but rather than you enter into a legal agreement in which you gain some rights in exchange for ceding other rights.

Nylanfs
July 7th, 2020, 17:23
I and Mike Myler could (and would on his part) argue that you lose a lot more than you gain.

Edit: But it is a slightly different beast when talking about FG content.

LordEntrails
July 7th, 2020, 17:29
I understand that viewpoint. But I'm trying to keep this post to only presenting facts and not placing value judgments on the various options. At least not in the OP. Discussion about things afterwards can certainly be valuable.

GavinRuneblade
July 7th, 2020, 18:12
And anyone thinking about selling products, such as on DriveThru RPG, DMSGuild, or even here, is encouraged to also check out this valuable advice though it is pointed at 5e and LE's advise is accurate more broadly:
https://www.youtube.com/watch?v=8IZCZLDH6_Y&t=7s

Nickademus
July 8th, 2020, 15:26
What would you like me to add?

This, literally from the DMsGuild guidelines:
"the DMs Guild agreement will grant Wizards and other DMs Guild authors a license to use your IP"

With the exception of images, anyone on the DMsGuild can use anything you upload, even if it is in a FG module. That means, for example, that if you upload an adventure as Part 1 of a campaign, someone else can legally make and upload Part 2 of the campaign because it is not your campaign anymore.

LordEntrails
July 8th, 2020, 16:59
This, literally from the DMsGuild guidelines:
"the DMs Guild agreement will grant Wizards and other DMs Guild authors a license to use your IP"

With the exception of images, anyone on the DMsGuild can use anything you upload, even if it is in a FG module. That means, for example, that if you upload an adventure as Part 1 of a campaign, someone else can legally make and upload Part 2 of the campaign because it is not your campaign anymore.
I created a new paragraph on the DMsGuild. Feel free to comment on it.

For others who want to know more about the DMsG CCA, a quick summary of some of the points;
- DMsG takes a 50% commission of the sales price
- You can create content using all the published 5E content (including from other DMsG products) with the following caveats*;
- - You're product must be in an approved setting (Forgotten Realms, Eberron, etc)
- - You're product must be substantially new, i.e. no creating compendiums or encyclopedias of other's works
- - For FG, this means you can include NPCs, Items, Spells, etc from other WotC and DMsG products in your DMsG product.
- You're product can only be distributed through the DMsG, this means you can not Kickstart, Patreon or otherwise distribute it.

*This means that others can use your content, including building off the ideas you presented. But remember, if another uses your content and their product is not substantially new, then you can have it taken down. 'Substantially new' is not the exact term used by the DMsG, and it is subjective. That said, I do know content has been taken down for violations of this 'rule'.

Nickademus
July 8th, 2020, 17:25
That'll do.

GavinRuneblade
July 8th, 2020, 18:09
I created a new paragraph on the DMsGuild. Feel free to comment on it.

For others who want to know more about the DMsG CCA, a quick summary of some of the points;
- DMsG takes a 50% commission of the sales price
- You can create content using all the published 5E content (including from other DMsG products) with the following caveats*;
- - You're product must be in an approved setting (Forgotten Realms, Eberron, etc)
- - You're product must be substantially new, i.e. no creating compendiums or encyclopedias of other's works
- - For FG, this means you can include NPCs, Items, Spells, etc from other WotC and DMsG products in your DMsG product.
- You're product can only be distributed through the DMsG, this means you can not Kickstart, Patreon or otherwise distribute it.

*This means that others can use your content, including building off the ideas you presented. But remember, if another uses your content and their product is not substantially new, then you can have it taken down. 'Substantially new' is not the exact term used by the DMsG, and it is subjective. That said, I do know content has been taken down for violations of this 'rule'.

As an alternate, you may also publish on DriveThru RPG which has slightly different terms but is available to all game systems and not just D&D:
DriveThru only takes 30% if you sell exclusively on DriveThru, or 35% if you also sell elsewhere.
-- The product can be for any setting EXCEPT for those covered by trademark (you explicitly may not use Eberron, Forgotten Realms, Golarion, Kulthea, Primeval Thule, etc.)
-- The product must be completely new, use public domain content, follow fair use protocols, or have permission from the holder of the copyright to use their content
-- Kickstarter, Patreon, etc are allowed but they will take the higher 35% because you are not exclusive


-----------------
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My comments on the above: There are a lot of people who don't play D&D but still use Fantasy Grounds, this opens up their options. Also, there are 5e products on DriveThru because the creator wanted to use Kick or Patreon (https://www.drivethrurpg.com/product/251483/ for example).

LordEntrails
July 8th, 2020, 18:22
Do note, you can not publish FG products on DriveThru unless you have a explicit agreement with SmiteWorks. At least that is my understanding.

damned
July 9th, 2020, 00:56
That is correct. The DMsGuild is the only avenue where you do not need to have a prior license/agreement with SmiteWorks.

GavinRuneblade
July 9th, 2020, 01:54
That is correct. The DMsGuild is the only avenue where you do not need to have a prior license/agreement with SmiteWorks.

Good to know!

StylinLP38
November 1st, 2020, 18:28
Can someone give an example of the Wizards of the Coast's Fan Content Policy disclaimer to add to a module I am making in Fantasy Grounds? I wrote this but not sure if its good enough. Spent hours googling with no examples anywhere.

COPYRIGHT NOTICE
Created under the Wizards of the Coast's Fan Content Policy. Return to Keep on Borderlands is unofficial fan content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast.
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC.

LordEntrails
November 1st, 2020, 19:14
Can someone give an example of the Wizards of the Coast's Fan Content Policy disclaimer to add to a module I am making in Fantasy Grounds? I wrote this but not sure if its good enough. Spent hours googling with no examples anywhere.

COPYRIGHT NOTICE
Created under the Wizards of the Coast's Fan Content Policy. Return to Keep on Borderlands is unofficial fan content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast.
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC.
The Fan Content Policy itself suggests this;

“[Title of your Fan Content] is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.”
I would not mix things in by also referencing the OGL. They are two separate agreements and if you are following the requirements of the FCP, then I don't think you don't need to also comply with the OGL. Not sure if there is a use case that would require both.

StylinLP38
November 1st, 2020, 19:23
Perfect. Thank you. I will use that statement when creating modules. :)

Nylanfs
November 2nd, 2020, 12:34
OGL and FCP are mutually exclusive AFAIK

LordEntrails
January 28th, 2021, 21:41
A note regarding developments since this was written or otherwise edited, community extensions (not modules!) are no longer allowed for distribution on the DMsGuild. SmiteWorks is working on a community "Forge" to replace monetarization as well as formalize and enhance community extension distribution. Until that is published, I am not aware of anywhere that FG extensions can be sold without an explicit agreement with SmiteWorks. As always, they can still be distributed for free via this forum.

damned
January 28th, 2021, 22:05
A note regarding developments since this was written or otherwise edited, community extensions (not modules!) are no longer allowed for distribution on the DMsGuild. SmiteWorks is working on a community "Forge" to replace monetarization as well as formalize and enhance community extension distribution. Until that is published, I am not aware of anywhere that FG extensions can be sold without an explicit agreement with SmiteWorks. As always, they can still be distributed for free via this forum.

If they are 5E only extensions they can be sold on DMsGuild still.

LordEntrails
February 22nd, 2021, 00:13
Apparently, the OP here needs to be re-written given this statement from Moon from another thread;

If you are using our code as the basis to develop your extensions, or copying our code to replace assets/scripts; you do not have the rights to enter that code into another license. You should be clear that only new code created for your community project is covered under whatever license you choose; and that code copied from our code remains under our license.

Also, to Trenloe's point; we can't incorporate any code which is under a license not owned by the author, so open source license projects will most likely never be considered for incorporation since they would have to be rewritten from scratch.

Regards,
JPG
Expect a re-write once I know what to say.

LordEntrails
February 15th, 2023, 16:28
With the changes to the licensing of the 5.1 SRD, this needs to be updated a bit, plus with the update from post #30 that I never made.

Until that happens, here is a pretty decent discussion on how to use the 5.1 SRD with the new CC-BY-4.0 licensing; How to Use Creative Commons — Advanced 5E System Reference Document (a5esrd.com) (https://a5esrd.com/how-to-use-creative-commons)