MoonRacer
February 13th, 2020, 04:24
Hey,
I'm looking for some direction on how to build a custom character sheet (or modify) built off of the 5e ruleset. The UI functionality I'm looking to make is basically another HP and wound box with different names. Ideally, it would take damage after HP and it would also fire a status effect the same way the wounds box fires unconscious when wounds hits max.
I'm trying to find the files that would give me a place to start reverse-engineering to see what I can build since that's where my experience lies.
Level of experience: I have some basic experience working with SQL/JS plugins and messing with custom coded workflows for business applications systems through my job, but I'm not an expert.
Reasoning: I'm using a home-brew rule that basically turns HP into what "stamina" is from Starfinder and has a much smaller pool of actual health and I'd like the players to not have to track their health manually on the side.
I appreciate any help provided.
I'm looking for some direction on how to build a custom character sheet (or modify) built off of the 5e ruleset. The UI functionality I'm looking to make is basically another HP and wound box with different names. Ideally, it would take damage after HP and it would also fire a status effect the same way the wounds box fires unconscious when wounds hits max.
I'm trying to find the files that would give me a place to start reverse-engineering to see what I can build since that's where my experience lies.
Level of experience: I have some basic experience working with SQL/JS plugins and messing with custom coded workflows for business applications systems through my job, but I'm not an expert.
Reasoning: I'm using a home-brew rule that basically turns HP into what "stamina" is from Starfinder and has a much smaller pool of actual health and I'd like the players to not have to track their health manually on the side.
I appreciate any help provided.