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Dave
February 4th, 2020, 17:11
Hey All,

I'm running into some difficulty figuring out how to properly set up linked weapons in Fantasy Grounds. I've attempted to set this up three different ways, each presenting it's own challenges. I'm hoping someone can tell me a better way of doing this.


Make an effect that grants +1 to shooting and +2 to damage and apply it to the character manning the weapon. This then applies to all other weapons the character may use, meaning I'd have to switch on and off the effect as appropriate.
Add a modification to the weapon itself. I can adjust the damage to +2 easily enough, but if I add a [Ranged +1] modifier it then applies to all other weapon attacks. In this case, the vehicle has 3 different weapons making this not ideal.
Give the weapon to the NPC directly and manually add the modifier when its time to roll shooting. Most accurate but also the most fiddlesome.


Any help is appreciated!

Ikael
February 5th, 2020, 18:35
Use effect

[>Attack +1, >Damage +2]

Dave
February 5th, 2020, 18:48
THANK YOU! Works perfectly!

Doswelk
February 5th, 2020, 21:49
Use effect

[>Attack +1, >Damage +2]

;) Ikael to the rescue as always.

mac40k
February 6th, 2020, 19:31
I will again make my plea that the Wiki be updated to reflect these new options so we don't have to keep trying to find the answers by wading through various threads in the forum.

rgk13
February 10th, 2020, 01:01
I realy apreciate Ikael's help but if possible it would be nice to have an updated version of all the commands we can use in SWADE so not to lose a lot of time looking for the answers and messaging Ikael all the time...

Doswelk
February 10th, 2020, 07:26
I realy apreciate Ikael's help but if possible it would be nice to have an updated version of all the commands we can use in SWADE so not to lose a lot of time looking for the answers and messaging Ikael all the time...

I use this: https://www.fantasygrounds.com/wiki/index.php/Savage_Worlds_Effects

mac40k
February 10th, 2020, 16:31
I use this: https://www.fantasygrounds.com/wiki/index.php/Savage_Worlds_Effects

As do I and it is what I am asking to be updated since it doesn't include the newer notations such as the one Ikael mentioned up thread. Not sure who can edit/update the wiki, but I keep seeing threads like this pop up and I'm kicking myself for not capturing the answers in my own notes since finding them again later is difficult.

rgk13
February 10th, 2020, 18:46
Totally understand what mac40k is saying and agree. BTW love your videos Doswelk!! Thank you for that. The page you are refering to I already use but it far from cristal clear and we do have notations that are not on there. Plus explanation is hard to follow. It be great to have a video that would stricky address the coding and the logic behind it. I'm sure it would help a lot of people like me:-) Thank you.

Doswelk
February 11th, 2020, 07:36
I'll get Ikael to train me up and make a video soon then :)

rlorite
February 11th, 2020, 09:32
In the meantime, what exactly does the character ">" mean in that effect?

rgk13
February 11th, 2020, 13:56
Thank you! Very appreciated. Clear examples like what you did in your previous videos of all the different possibilities would be great! I think that for Ikeal it's so easy that he thinks it's the same for all of and basically he is over estimated ou level of knowledge...in my case anyway:-(. I get the basics and can implement a certain number of things but when the logic gets a bit too complicated I lack the tools to get FG to do what I want it to.

Ikael
February 11th, 2020, 20:41
I have finally updated Savage Worlds Effect documentation on FG Wiki: https://www.fantasygrounds.com/wiki/index.php/Savage_Worlds_Effects
Sorry it took so long. I have been having break and focusing my time on other matters lately.

Ikael
February 11th, 2020, 20:42
In the meantime, what exactly does the character ">" mean in that effect?

> is notation for Attack specific effects, read more from here: https://www.fantasygrounds.com/wiki/index.php/Savage_Worlds_Effects#Attack_specific_effect_expre ssions

mac40k
February 12th, 2020, 16:59
Thanks so much Ikael! Hopefully, this reduces the number of threads here and similar questions on Discord that you have to field.

rgk13
February 12th, 2020, 17:13
Thank you Ikael! I appreciate the time and dedication this must take. Now all I need is a video from Doswelk do really fully understand where and how to apply all these...The basic ones are easy but some I have a hard time with. Not sure I'm putting them in the right place to get the correct automation. let's wait for this video and see...

rgk13
February 12th, 2020, 17:17
Hi Guys,
I'm trying to implement the Rifts PDF to my SWADE FG. I have figured out a couple of the commands but I'm strugling with others like adding Strength to a Power Armor. I tried [Strenght d12+4] and [Str d12+4] but when I equip it and do a Strength test with the character it just rolls his normal strength. There are also a bunch of power armors that have a strength number and hand to hand stats...Can you help? Thank you.

Ikael
February 12th, 2020, 18:08
Hi Guys,
I'm trying to implement the Rifts PDF to my SWADE FG. I have figured out a couple of the commands but I'm strugling with others like adding Strength to a Power Armor. I tried [Strenght d12+4] and [Str d12+4] but when I equip it and do a Strength test with the character it just rolls his normal strength. There are also a bunch of power armors that have a strength number and hand to hand stats...Can you help? Thank you.

[Strength = 9d] should do it. 1d = d4, 2d = d6, 5d = d12, 9d = d12+4

rgk13
February 12th, 2020, 20:54
OHHHHHHH! Thank you for that. I just had not figured out that past.:)

rgk13
February 23rd, 2020, 13:49
Hey Ikael, I have a question and I'm hopping you can help. I started creating modules to put all my Rifts stuff in my SWADE campaing. I created modules using /export for edges, hindrances, Story...you get the idea. When I want to add stuff to one of my modules, I can create the item and add it to my module (Example Edges) but it does not include it with the created module it just creates the item as a stand alone. Anyway I can get the newly created stuff to be included in my general module? If I try to do /export on my newly creted items to add them to a module it just erases the old stuff and replaces it with the new. Thank you for whatever help you can give.