tahl_liadon
January 29th, 2020, 01:08
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quick poll to see the kinds of game style you've participated, strictly as a player.
this is specific to experiences with pre-written material (adventure paths, modules, etc), not homebrew campaigns.
think not so much what you wish a game could be and how it would be ideal for you.
but rather historically what kind of style you ended up with that you had gone along, going through the motions but not necessarily what you had hoped for, and continued with it anyway; or played because it fit your schedule, or to pass your time, or to fill that itch for vtt-gaming.
in other words, for example: you were hoping to 70% rp'ing but through the life of the campaign, you did 20% rp'ing and the rest hack-and-slash / murderhobo. or vice versa: you were promised or expected chock full of encounters, but ended up doing exploring / investigating / rp'ing lots of intertwined story arcs. or maybe you had lots of fulfilling campaigns where it was just the right mix for you.
also, share your thoughts on how much rp'ing you did (think percentage per session), either closely guided by written material, or more flexible through porous boundaries of pre-scripted contents encouraged by the gm.
there is no right answer, of course, and i'm not sure what feedback i'd expect, but i am excited (more from a gm mindset) to hear what you have to say.
.
quick poll to see the kinds of game style you've participated, strictly as a player.
this is specific to experiences with pre-written material (adventure paths, modules, etc), not homebrew campaigns.
think not so much what you wish a game could be and how it would be ideal for you.
but rather historically what kind of style you ended up with that you had gone along, going through the motions but not necessarily what you had hoped for, and continued with it anyway; or played because it fit your schedule, or to pass your time, or to fill that itch for vtt-gaming.
in other words, for example: you were hoping to 70% rp'ing but through the life of the campaign, you did 20% rp'ing and the rest hack-and-slash / murderhobo. or vice versa: you were promised or expected chock full of encounters, but ended up doing exploring / investigating / rp'ing lots of intertwined story arcs. or maybe you had lots of fulfilling campaigns where it was just the right mix for you.
also, share your thoughts on how much rp'ing you did (think percentage per session), either closely guided by written material, or more flexible through porous boundaries of pre-scripted contents encouraged by the gm.
there is no right answer, of course, and i'm not sure what feedback i'd expect, but i am excited (more from a gm mindset) to hear what you have to say.
.