Sober Vagabond
January 24th, 2020, 06:04
I'm trying to figure out how to simplify adding certain "spells" to my NPCs by creating a new module to do so, but I have a lot of effects I need to add en-mass. As such, I'm trying to figure out if there are any sorts of templates I can utilize to actually make this a much quicker process.
My current observation is that the ID for each effect seems to be quasi-random, with some effects being labeled as <ID-00003> in one area while being labled as <ID-0004> in another. I'm not sure why. And text effects are then extrapolated into their outcomes, it all seems rather confusing from the outside.
My current observation is that the ID for each effect seems to be quasi-random, with some effects being labeled as <ID-00003> in one area while being labled as <ID-0004> in another. I'm not sure why. And text effects are then extrapolated into their outcomes, it all seems rather confusing from the outside.