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graziano.girelli
January 19th, 2020, 15:21
Hi, Celestian,

I'm inserting several monsters taken from the Forgotten realms Monstrous Compendium and would like to ask you if there is a guide I know how to translate some values in the creature's tab.

For example, the Aballin can only be hit by +1 weapons, immune to slashing weapons (and this I entered [IMMUNE:slashing] ) and has the ability to drown its victims.

How should this power be inserted in the tab?

Many thanks for your help.

Edit: I'm also adding items from Magic Encyclopedia. Can i have a suggestion about about adding powers to magic items? If there is a wiki about this, it should be great!!!
In Item tab, if i choose ring as type, i have a "properties" field... What info do i must fill inside this field?

celestian
January 19th, 2020, 19:52
Hi, Celestian,

I'm inserting several monsters taken from the Forgotten realms Monstrous Compendium and would like to ask you if there is a guide I know how to translate some values in the creature's tab.

For example, the Aballin can only be hit by +1 weapons, immune to slashing weapons (and this I entered [IMMUNE:slashing] ) and has the ability to drown its victims.

How should this power be inserted in the tab?

Many thanks for your help.

Edit: I'm also adding items from Magic Encyclopedia. Can i have a suggestion about about adding powers to magic items? If there is a wiki about this, it should be great!!!
In Item tab, if i choose ring as type, i have a "properties" field... What info do i must fill inside this field?

Your effect to make them immune to slashing is correct. Add an additional effect of "IMMUNE: piercing,bludgeoning,!magic". That will also make them immune to pierce/bludgeoning weapons that are not magic.

JohnD
January 19th, 2020, 20:22
This brings another question to mind; does the ability to differentiate between levels of magic exist? Say something needs +2 or better to be hurt; so it would be immune to normal and +1 weapons.

graziano.girelli
January 19th, 2020, 20:27
Your effect to make them immune to slashing is correct. Add an additional effect of "IMMUNE: piercing,bludgeoning,!magic". That will also make them immune to pierce/bludgeoning weapons that are not magic.

Thanks!
May i refer to this page for sintax of the effects: https://www.fantasygrounds.com/wiki/index.php/5E_Effects?
Or is there another source to use, for monsters and/or items?

celestian
January 19th, 2020, 20:35
This brings another question to mind; does the ability to differentiate between levels of magic exist? Say something needs +2 or better to be hurt; so it would be immune to normal and +1 weapons.

Yes, tho it gets a bit more complicated with that.

IMMUNE:slashing,piercing,bludgeoning,!magic +3,!magic +4,!magic +5

That would make them immune to all but +3 and above weapons. The damage type from the weapon would need to be something like "slashing,magic +3"

Using !magic is the same as using !magic +1.

graziano.girelli
January 19th, 2020, 21:48
Thanks for the help.
I just finish to create the treasure generator tables, exactly as reported in DM GUIDE.
Now, slowly, i will add all the items. In the tables description, in magic items, there are all the Encyclopedia Magica items (only names, not all the infos). Day by day i will add all items so i can link them to the tables, and so when i need to create a treasure after killing a monster... well, i will have everything in parcels.

lousilver
June 26th, 2022, 06:07
Yes, tho it gets a bit more complicated with that.

IMMUNE:slashing,piercing,bludgeoning,!magic +3,!magic +4,!magic +5

That would make them immune to all but +3 and above weapons. The damage type from the weapon would need to be something like "slashing,magic +3"

Using !magic is the same as using !magic +1.

Where does this code go? I tried placing this under the damage immunity field. That blocks ALL magic weapons (not just below +3). I also tried creating a custom effect, and a trait with this in the description. None of those prevents any damage.

EOTB
June 26th, 2022, 17:48
Are you testing it in the combat tracker? Many effects only work on rolls made on targets in the combat tracker (by another combatant in the combat tracker). I put the effect string in the "Effect Features" area on the main tab underneath saving throws.

celestian
June 26th, 2022, 20:19
Where does this code go? I tried placing this under the damage immunity field. That blocks ALL magic weapons (not just below +3). I also tried creating a custom effect, and a trait with this in the description. None of those prevents any damage.

That is an effect string. It goes in the effect.

lousilver
June 26th, 2022, 22:59
Are you testing it in the combat tracker? Many effects only work on rolls made on targets in the combat tracker (by another combatant in the combat tracker). I put the effect string in the "Effect Features" area on the main tab underneath saving throws.

Hi,

I have been testing through the combat tracker. Here I've attached a screenshot of the chat log showing the custom effect I made using the code provided, ascribed to a NPC. I also have a PC in the tracker with some shortswords (nonmagical, +1, +2...). As you can see, they all do damage.

Also, is there no way to enter this in the NPC sheet rather than as an effect so that you don't have to apply the effects on top of the encounter?