View Full Version : Wraith Damage resistance issue double resistance vs. non-magical

January 14th, 2020, 03:46
Anyone have an idea how to cdoe the Wraiths Resistance...specifically the double resistance vs non-magical

Resistances all 5 (except force, ghost touch, or positive; double resistance vs. non-magical)


January 14th, 2020, 05:46
Give it two separate resistances?

EDIT: Alternatively, give it 10 points of resistance and a 5 point weakness to magic.

October 22nd, 2020, 18:51
I was trying to use:

IF: DMGTYPE:!magic; RESIST:5 all

but RESIST does not seem to stack (and my IF statement might not even work anyways. Will there be more unctionality of this sort added?


October 22nd, 2020, 19:05
IF: DMGTYPE:!magic; RESIST:5 all
IF statements don't work like that - they only look at conditions on the source (for IF) or target (for IFT).

As mentioned in the Effects Wiki page, use ! for exceptions in the RESIST statement. For example: RESIST: 5 all, !magic

The plan is to allow coding for most commonly encountered situations, but we're not there just yet

October 22nd, 2020, 21:21
Excellent, thanks!