KILLGORE
January 1st, 2020, 23:42
I am making a module and am coming across an issue I have. Should I let the DM/GM roll these values themselves and just list them in text or do I make encounter tables using dice generated amounts ex: (1d4 goblins)? This also goes for treasure generation. What would be fair to the GM/DM? I think they should just read the text and roll themselves but I dont know what would work better mechanically in FG.
Example: A merchant caravan is encountered making its
way along the road. The caravan contains 1d8 wagons or carts, with an
appropriate number of accompanying pack animals per cart as well as 1d6
caravan guards per cart or wagon. There are 1d3 merchants (commoners)
per cart as well. Merchants on this route are on guard and want little to
do with adventurers; they start with an initial attitude of unfriendly. If the
characters can improve the merchant’s attitude to make them friendlier
with a successful DC 12 Charisma check, they would be willing to provide
general information about road conditions; if they are really friendly (with
a successful DC 15 Charisma check) they allow the party to travel with
them. They do not otherwise offer any aid to the party.
Example 2: Treasure. The guards have 1d12 gp, 2d12 sp, 3d12 cp. Each wagon has
3d100 gp worth of miscellaneous trade goods.
Is there a tutorial online on how to roll these? I know I saw it before, just cant remember where to look for it. This would be a pretty complex set of rolls to program correctly in FG?
Example: A merchant caravan is encountered making its
way along the road. The caravan contains 1d8 wagons or carts, with an
appropriate number of accompanying pack animals per cart as well as 1d6
caravan guards per cart or wagon. There are 1d3 merchants (commoners)
per cart as well. Merchants on this route are on guard and want little to
do with adventurers; they start with an initial attitude of unfriendly. If the
characters can improve the merchant’s attitude to make them friendlier
with a successful DC 12 Charisma check, they would be willing to provide
general information about road conditions; if they are really friendly (with
a successful DC 15 Charisma check) they allow the party to travel with
them. They do not otherwise offer any aid to the party.
Example 2: Treasure. The guards have 1d12 gp, 2d12 sp, 3d12 cp. Each wagon has
3d100 gp worth of miscellaneous trade goods.
Is there a tutorial online on how to roll these? I know I saw it before, just cant remember where to look for it. This would be a pretty complex set of rolls to program correctly in FG?