YAKO SOMEDAKY
December 26th, 2019, 14:59
I will start this post by apologizing because I did not look into the other topics if this problem has already been reported and then I will try to describe step by step what I did and what problem I am having and what I think should happen.
Rule Set: GURPS
CoreRPG Compatibility: 100% Compatible
Two accounts are being used for testing.
One Ultimate GM and Player account on the same Computer and one demo account as a player on another computer on a local network.
In the instance of GM I defined portraits and tokens of the characters and created a test NPC. I inserted them all into the Combat Tracker.
I opened a map and applied it to LOS.
I logged in as a player and took ownership of characters 1 for each account.
For character tokens I applied Mask Sensitivity and Remove from party Vision (of course I did that after inserting combat tracker tokens into the map).
Result: GM vision makes semi-tokens transparent as expected.
The Problem: Tokens held by players lose visibility and selectability for players.
What I think should happen and doesn't happen: Regardless of the "filters" I applied to tokens, they should always be visible to players who have ownership of their respective characters and that is not happening.
So I think you will wonder why I am doing this and I will say because I want to give a "reality" to the maps where for example if I have one character in one room and another in another room both will not know where one is in relationship each other, nor what they are seeing, but each player in their respective room will have 100% of the view of the room they are in and they will only see each other if they are in the same place and see the same NPC if they are in line of sight. both.
Rule Set: GURPS
CoreRPG Compatibility: 100% Compatible
Two accounts are being used for testing.
One Ultimate GM and Player account on the same Computer and one demo account as a player on another computer on a local network.
In the instance of GM I defined portraits and tokens of the characters and created a test NPC. I inserted them all into the Combat Tracker.
I opened a map and applied it to LOS.
I logged in as a player and took ownership of characters 1 for each account.
For character tokens I applied Mask Sensitivity and Remove from party Vision (of course I did that after inserting combat tracker tokens into the map).
Result: GM vision makes semi-tokens transparent as expected.
The Problem: Tokens held by players lose visibility and selectability for players.
What I think should happen and doesn't happen: Regardless of the "filters" I applied to tokens, they should always be visible to players who have ownership of their respective characters and that is not happening.
So I think you will wonder why I am doing this and I will say because I want to give a "reality" to the maps where for example if I have one character in one room and another in another room both will not know where one is in relationship each other, nor what they are seeing, but each player in their respective room will have 100% of the view of the room they are in and they will only see each other if they are in the same place and see the same NPC if they are in line of sight. both.