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arcanjl
December 25th, 2019, 14:46
"Once per long rest, you can use your bonus action to cause your next healing spell to heal its maximum dice value."

I am trying to figure out a way to program this. Is there a way? I was just going to have the player click the MAX modifier in the Modifiers, but alas that is only for damage. I also looked for a way to write it out as an effect, Nope.

So I thought I would pick your brains on the matter. :)

Gabe

Eru the One
December 25th, 2019, 16:05
I would just create a power with the heal action and make the bonus equal to the die you are rolling.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=30982&d=1577289623

You could also make several heal actions with die increases (16, 24, etc.) in the bonus field for when you upcast it.

arcanjl
January 5th, 2020, 14:40
Thank you, that is exactly what I will do, I was hoping that I didn't have to do it for each die, but your idea will work.
On a side note, I saw in unity you can do max, so there is that lol
(You also can't add dice this way for higher level castings)

Zacchaeus
January 5th, 2020, 15:21
Unity is no different from Classic. You can only do Max damage via the MAX modifier button.

arcanjl
January 5th, 2020, 16:53
Macros?
https://youtu.be/huFgen7-TUQ

arcanjl
January 5th, 2020, 16:54
Whoops. It’s keep the highest :-( I miss read it

Zacchaeus
January 5th, 2020, 17:27
Whilst Unity has Dice macros those would still need to be added to the ruleset in order to take advantage of the automation in the ruleset. I suppose you could use them simply in chat. (Having said that I haven't looked at those as yet so I don't know for sure how they actually work).