pollux
December 6th, 2019, 04:38
When creating terrain lines, I believe the intention is for them to be created as a closed loop. As of the most recent update available an hour or so ago, when I create a piece of terrain:
It renders as an apparently open loop, with the final 2 vertexes unconnected by a green line segment. I expect the loop to be closed at this point.
If I grab one of the unconnected vertices and move it, the missing green line appears to close the loop.If previous state was displaying accurately, I would not have expected this vertex move to create any connection. Perhaps in the previous step the UI is failing to display a connection that does, in fact, exist.
See attached gif for a repo demo, this is consistently reproduceable.
It renders as an apparently open loop, with the final 2 vertexes unconnected by a green line segment. I expect the loop to be closed at this point.
If I grab one of the unconnected vertices and move it, the missing green line appears to close the loop.If previous state was displaying accurately, I would not have expected this vertex move to create any connection. Perhaps in the previous step the UI is failing to display a connection that does, in fact, exist.
See attached gif for a repo demo, this is consistently reproduceable.