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pollux
December 6th, 2019, 04:38
When creating terrain lines, I believe the intention is for them to be created as a closed loop. As of the most recent update available an hour or so ago, when I create a piece of terrain:


It renders as an apparently open loop, with the final 2 vertexes unconnected by a green line segment. I expect the loop to be closed at this point.
If I grab one of the unconnected vertices and move it, the missing green line appears to close the loop.If previous state was displaying accurately, I would not have expected this vertex move to create any connection. Perhaps in the previous step the UI is failing to display a connection that does, in fact, exist.


See attached gif for a repo demo, this is consistently reproduceable.

Moon Wizard
December 6th, 2019, 23:39
I just checked this with the most recent build; and I'm not seeing that issue. Are you still seeing after you run an Update?

Regards,
JPG

pollux
December 7th, 2019, 02:09
Grabbed today's FGU update about 10 minutes ago, the issue is still there.

Windows 10 is my platform
Created a fresh campaign
corerpg, local server, private server
loaded FG Battle maps module
Opened Street2
Drew a terrain piece as shown in the gif demo in the thread parent. Same "open until the vertex gets moved" behavior is displayed.


That's all the relevant steps I can think of that might be in play. Let me know if there is any additional detail I can provide to help narrow things down, or if there are any steps I can take to produce more detailed debugging output for you.

Moon Wizard
December 7th, 2019, 02:23
Thanks for the additional information. I was able to recreate with your exact steps. I've filed as FGU-793.

Regards,
JPG