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ShotGun Jolly
December 4th, 2019, 04:09
Hey all.

I have been working on this little problem for awhile, but I am not able to figure it out..

But has anyone seen this console error come up? I does not break the game, it just forces me to have to close out the console every time I roll any dice...

From you coders out there, can you tell me what this error is trying to tell me?



[12/4/2019 12:32:08 AM] [NOTICE] s'Hello World'
[12/4/2019 12:32:42 AM] [<color="red">ERROR</color>] Lua section stack mismatch [chatwindow:onDiceTotal] (1(+0) != 2)
[12/4/2019 12:32:42 AM] [<color="red">ERROR</color>] Lua section stack mismatch [Comm:deliverChatMessage] (1(+0) != 2)


This is the only bug I can find for what I need FGU to do..

Also, is there a way to disable the console, turn it off or something?

Regards

LordEntrails
December 4th, 2019, 04:38
Which ruleset and which extensions are you using?

Moon Wizard
December 5th, 2019, 19:00
I added those "guard" checks in order to catch any Lua stack leaks in the new FGU code; and you found one. :)

I'll get "onDiceTotal" patched in the next release.

Regards,
JPG

damned
December 6th, 2019, 00:14
There are about a dozen MoreCore rolls that use onDiceTotal