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HoloGnome
December 3rd, 2019, 12:20
I have noticed that the weapon ammo is being incorrectly capped at 50. If you enter a higher value...like 60, when you reopen the SF PC sheet, it will be set back to 50.

There should not be a cap at 50, especially since there are charged arms that go to 60, 80, 100, etc. Or, a user could be using Ammo to represent some other consumable quantity that exceeds 50.

deer_buster
December 3rd, 2019, 12:35
Confirmed. /campaign/record_char_actions.xml: 374 should probably just get commented out unless there is another reason why @Samarex

deer_buster
December 3rd, 2019, 12:43
Should come out when v1.2.4 hits the streets

Samarex
December 3rd, 2019, 23:04
This is not AMMO it is USES.
Weapons have Capacity and Usage stats I.E Laser pistol, zenith has Capacity 80 Usage 4.

This means every time it is used it uses 4 charges. so it has a max of 20 uses.

So when a weapon is dropped in the system it take Capacity and divides it by Usage to get USES. this is written to the USES block on the sheet.

I did it tis way to prevent having 100 little circles next to a weapon that you have to mark 4 of everytime you use the weapon.

HoloGnome
December 4th, 2019, 00:34
Sure, that makes sense. But, please do not change the value that a user enter, regardless of what it is. It doesn't have to be a weapon. It can be any consumable or event the user wants to track that doesn't get reset by an overnight rest. There is no reason for a cap/auto-reset to 50.

Samarex
December 4th, 2019, 00:40
Sure, that makes sense. But, please do not change the value that a user enter, regardless of what it is. It doesn't have to be a weapon. It can be any consumable or event the user wants to track that doesn't get reset by an overnight rest. There is no reason for a cap/auto-reset to 50.

Its no longer capped at 50.

Just beware that if you enter 100 there will be 100 circles that follow

HoloGnome
December 4th, 2019, 00:43
Sure - that is what I would expect. Thanks! And, I appreciate knowing how the uses thing works. If I manually define a weapon in inventory, I guess I have to make sure I set the type as "Weapon" so that it has a usage field. Is there going to be an addition/display of a usage field to the weapon definition on the action tab?

ZorkMgork
December 5th, 2019, 05:43
Thankyou! This helps keep track and itemize exactly how much ammo my PC's are carrying in their bags.