StoryWeaver
December 1st, 2019, 05:42
Hi,
It is not unusual that I modify and upgrade modules I have purchased. This has always been easy enough and one of the things I've truly enjoyed about the user experience with FG. Having such open access to all the content I own and being able to improve my own and my players experience.
During this sale I bought the Savage Worlds, Hellfrost Atlas of the North and as it is a great setting that is more or less system agnostic. I wanted to use it in my DnD games as well. But it's ruleset is configured for Savage Worlds only by the looks of it, so it doesn't show up in the modules list while running other gaming systems.
Normally this would have been a 2 minute job to fix, but instead of the .mod files I've become used to, it was downloaded as a password protected .dat file instead.
Similarly I own Mordenkaines Tome of Foes, and wanted to exchange the token art for high resolution images of a large size. But again this particular one is locked away in a password protected .dat file which I can't edit.
Some items on the other hand, such as the Hellfrost Player Guide, which I also purchased during the sale was downloaded as a .mod file, which is great.
So my questions are.
1) Is this part of a FGU new delivery protocol, that we will no longer be able to access the module contents to modify as we please?
2) Why are some downloaded as .dat files into a vault folder while others as .mod files into a modules folder. What is the distinction difference between the two locations?
2) What is the reason for this change?
3) Can I get access to my .dat files to modify to make the changes I mentioned above? Or any future .dat files that I get via purchase?
Thank you.
It is not unusual that I modify and upgrade modules I have purchased. This has always been easy enough and one of the things I've truly enjoyed about the user experience with FG. Having such open access to all the content I own and being able to improve my own and my players experience.
During this sale I bought the Savage Worlds, Hellfrost Atlas of the North and as it is a great setting that is more or less system agnostic. I wanted to use it in my DnD games as well. But it's ruleset is configured for Savage Worlds only by the looks of it, so it doesn't show up in the modules list while running other gaming systems.
Normally this would have been a 2 minute job to fix, but instead of the .mod files I've become used to, it was downloaded as a password protected .dat file instead.
Similarly I own Mordenkaines Tome of Foes, and wanted to exchange the token art for high resolution images of a large size. But again this particular one is locked away in a password protected .dat file which I can't edit.
Some items on the other hand, such as the Hellfrost Player Guide, which I also purchased during the sale was downloaded as a .mod file, which is great.
So my questions are.
1) Is this part of a FGU new delivery protocol, that we will no longer be able to access the module contents to modify as we please?
2) Why are some downloaded as .dat files into a vault folder while others as .mod files into a modules folder. What is the distinction difference between the two locations?
2) What is the reason for this change?
3) Can I get access to my .dat files to modify to make the changes I mentioned above? Or any future .dat files that I get via purchase?
Thank you.