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View Full Version : Unity can't come fast enough - another game night ruined because of VPN issues



Magnimost
November 30th, 2019, 20:12
Our game night was just cut before it started as we couldn't get OpenVPN to work with my new Windows 10 installation. Every time there's a change in network, or re-installation something like this happens. We've spent literally dozens of hours over the years figuring out, fixing and maintaining VPN connections.

Can't wait until Unity (hopefully) gets rid of the need for a VPN.

Just venting here, back to normal programming.

Trenloe
November 30th, 2019, 21:20
I’m sure it’s the last thing you want to hear, but most people who use VPN services known to work reliably with FG have few (if any) issues once it is first setup and working.

Bidmaron
December 1st, 2019, 04:19
PureVPN seems to be the most reliable. I've never had any issues with it once I got it setup the first time (but then I use FG without VPN when I am home [thru Parallels, since I am a Mac user]).

Valyar
December 1st, 2019, 07:03
I found easier and cheaper to tunnel the traffic over SSH via server in Azure/AWS.

damned
December 1st, 2019, 09:05
I usually did the SSH tunneling or Hamachi.
I never really had any issues with either - although the SSH tunnel is slower.

Magnimost
December 1st, 2019, 10:35
Yes, there are other options, and we used Hamachi back in the day. But setting them up is a PITA, at the level I would have been OK in the 1990s when online multiplayer gaming was new, not in the 2010s when every other game out there without a need for such acrobatics.

I understand the codebase is old, but I would have had serious reservations about FG if I knew what I was getting into when we were looking for our VTT.

Can't wait until Unity. Hope the UI has improved as well.

Ampersandrew
December 3rd, 2019, 10:16
Can't wait until Unity. Hope the UI has improved as well.

I don't expect the UI to change at all.

ddavison
December 3rd, 2019, 14:30
Sorry Magnimost. We are working as fast as we can.

Magnimost
January 3rd, 2020, 20:38
I don't expect the UI to change at all.

That would be tragic. The obtuse UI is one of the worst aspects of FG, and I'm sure puts off many testers.

JohnD
January 3rd, 2020, 21:01
That would be tragic. The obtuse UI is one of the worst aspects of FG, and I'm sure puts off many testers.

Beauty is in the eye of the beholder... it's always been perfectly fine for me.

rhammer2
January 3rd, 2020, 21:02
I was plagued by the BIOS update on my AT&T router. I had to get a Pure VPN account to bypass the flood blocking that you can not turn off on the router.
The annoying thing was it would test successfully, but wouldn't send maps or books out to the players. At least with the VPN it is working, though I do have one player (returning after a several month break) that is not getting map updates. He is the only one that still has the problem.

- Robert

rhammer2
January 3rd, 2020, 21:04
That would be tragic. The obtuse UI is one of the worst aspects of FG, and I'm sure puts off many testers.

The UI is a little difficult for new users, but I'm so use to it, it would confuse me if it was changed...

- Robert

notrealdan
January 3rd, 2020, 21:14
I don't know about other testers, but keeping the UI close to what we're familiar with from FGC, in my opinion, helps with testing. If I know how something is supposed to look and work in FGC, it's easier for me to spot when it's not right in FGU. I wouldn't want to have to learn a new UI at the same time.

Art Wendorf
January 3rd, 2020, 22:03
Beauty is in the eye of the beholder... it's always been perfectly fine for me.
Yeah. I've always liked it. Confusing at times, but so are any other UIs that I've used.

Mytherus
January 6th, 2020, 17:22
Beauty is in the eye of the beholder... it's always been perfectly fine for me.

Same. I've no issues with.