PDA

View Full Version : RolemasterClassic v1.8.0



Dakadin
November 30th, 2019, 00:27
RolemasterClassic v1.8.0 is currently on the test channel for FGC and the live channel for FGU. It mainly contains fixes to get the ruleset working in FGU but I did replace the token bag code to the CoreRPG code so that the Asset View would work in FGU. It does provide the search bar in FGC so you can more easily track down tokens though. Here is a complete list of changes:

Updated the fonts to work in FGU and FGC
Updated Token Bag for the new Asset View in FGU
Updated d100 rolls to work with FGC and FGU
Removed the categoryselectioncontrol from FGU since it isn't supported anymore
Fixed - XML issues
Fixed - Missing Image Window radial menu icons in FGU
Fixed - Can't drop items to the category lists to create a new entry
Fixed - Interface.dialogFileOpen/dialogFileSave needs to be updated to work in FGU and FGC
Fixed - Preference Window only shows first option in each category in FGU
Fixed - Attacks not loading into the Combat Tracker in FGU


Please let me know if you encounter any issues.

Thanks,
Dakadin

Mortar
November 30th, 2019, 00:46
I just started to a campaign to check this out. Looking good!

The only issue I have seen so far, and its related to the size/resolution of my laptop screen (13" @ 1920x1080) is the dice on the sidebar seem to be almost on top of the tokens button. The token button can be still used, it just looks like its been buried in dice.

30558

I'll update my desktop tomorrow and take a look there on a much larger screen.

I love the dark background you used in the theme as well.

Dakadin
November 30th, 2019, 01:03
Thanks for the feedback. I can see about moving the extra die to the left of the other dice since that might help with the situation.

Mortar
November 30th, 2019, 14:14
On my larger desktop screen it doesn't look as bad, so it was partly my smaller laptop screen and partly my old eyes.

If you were thinking of moving any of those dice, I would say move all of them up a few pixels if possible.

esmdev
January 2nd, 2020, 04:43
It's not a huge thing but I noticed an error in the example for section 2.4 of Character Law. The numbers rolled are not the numbers reflected in combined temp:potential table for example 1. Example 2 is correct.

31086

Dakadin
January 2nd, 2020, 05:04
Good catch! Thanks for pointing it out. The funny thing is my version of Character Law actually has that error and one other error in example 1.